Donnerstag, 9. April 2015
Gedanken zur Star Wars Celebration Doppel-EP-Woche
Das schönste an der kommenden Doppel-EP-Woche (16.-22. April) ist für mich der Freitagnachmittag (17. April). Für gewöhnlich beginnen Doppel-EP-Wochenenden erst freitags um 19-20 Uhr, man verliert also einen ganzen Freitagnachmittag und hat eigentlich nur Samstag und Sonntag zur Verfügung. Mit einem Doppel-EP-Freitag lässt sich einiges mehr anstellen. Und natürlich gibt es auch einige Doppel-EP-Abende extra, den ersten bereits am Donnerstag, aber man könnte auch am Montag- und Dienstagabend noch einige Stunden von diesem Event profitieren. Dienstags kommt sogar noch die Kopfgeldwoche ins Spiel, ein kräftiger EP-Schub für die Zielgerade.

Vor einer Woche hätte mich eine solche Doppel-EP-Woche noch begeistert, denn da habe ich noch an Doppel-EP über das Osterwochenende gehofft und hätte diese für meinen dunklen Jedi-Ritter brauchen können. Mein dunkler Ritter musste stattdessen jedoch ganz traditionell von Level 44 bis 60 kommen. Mehr als einen Char normal zu leveln ertrage ich allerdings kaum noch und selbst bei meinem Ritter waren die unteren Level trotz Doppel-EP sehr zäh, ich war allerdings außerordentlich motiviert. Doch was ich alles in dieser Zeit hätte tun können! PVP-Marken schmuggeln, Mats und Gefährtenrüstungen auf Yavin 4 sammeln, einige Millionen im Handelsnetz verdienen. Der dunkle Ritter kam mich teuer zu stehen und bisher kann ich ihn auch gar nicht verwenden, weil er auf The Red Eclipse entstand und ich auf T3-M4 22/22 Charakterslots belegt habe. Bis BioWare eventuell einmal diese Höchstgrenze aufstockt wird es dauern, jeder weitere Char abseits von T3-M4 würde mich jedenfalls wieder so einiges kosten, wobei ich noch gar nicht von den Kosten für den Charakterslot oder den Transfer von TRE spreche.

Eine Doppel-EP-Woche ist sicher nicht zu verachten, doch die Gerüchte um 12fach-EP in Game Update 3.2 halten sich hartnäckig und Mai 2015 ist mit Feiertagen gespickt. Was selbst mit Doppel-EP noch einige Tage dauert wird mit 12fach-EP zu einer Sache von Stunden. Die „Kosten“ des Levelns wären mit 12fach-EP vernachlässigbar, doch genau wie die Doppel-EP-Events 2015 wird wohl auch das 12fach-EP-Event kaum früher als eine Woche vorher angekündigt. Ich erinnere mich an „goldene Zeiten“, als solche Events fast ein Monat im Vorhinein bekannt gegeben wurden. Vor einigen Wochen hätte ich noch die Personalknappheit im Community Team für diese kurzfristigen Aktionen verantwortlich gemacht, doch seit Nick Avola als Nummer 3 im Spiel ist muss man sich wohl dem Fakt stellen, dass man in Austin einfach nichts früher ankündigen will. Die beste Hoffnung besteht noch, dass mitten in der Doppel-EP-Woche, am Samstag den 18. April, während der Community Cantina in Anaheim bekannt gegeben wird, dass man um den 4. Mai herum (der Star Wars-Feiertag May the Fourth) eine Rückkehr des 12fach-EP-Events plant. Das würde zwar einige Spieler vor den Kopf stoßen, doch diese Stimmen würden in einem Sturm des Jubels untergehen.

Neben dem wahrscheinlich zurückkehrenden 12fachen-EP-Event, der Einführung der Togruta als Spielerspezies und einer möglichen Aufstockung der Charakterslots pro Server, spielen bei der Charakterplanung 2015 jedoch auch die möglichen Spielarten des Better-than-Crossserver eine gewichtige Rolle. Der bisherige Konsens der Communtiy ist, dass BioWare uns Ende 2014 mit Better-than-Crossserver die nächsten Serverzusammenlegungen angekündigt hat, was auch eine Aufstockung der verfügbaren Charakterslots pro Server und die künftige Unnötigkeit von Servertransfers bedeuten könnte. Auch bezüglich der Besser-als-Crossserver-Lösung für die Bevölkerungsprobleme mancher Server könnte uns kommende Woche eine Antwort erwarten. BioWares 2015 verbesserte Präsentationsform für die Community Cantinas sieht jedenfalls ganz danach aus, als würde man die Cantinas künftig als Ankündigungs-Events für den Content und die Pläne der nächsten Monate verwenden. Im Fall des Events kommende Woche müsste man uns schon verraten, was in 3.3 und wohl auch 3.4 kommen wird. Da 3.3 auch die Jahresmitte überschreiten könnte wird es besonders interessant, ob und wann wir wohl die nächste Produzenten-Roadmap erhalten werden. Für die zweite Jahreshälfte (in nicht einmal 3 Monaten) wurde außerdem eben die Besser-als-Crossserver-Lösung angekündigt und schön langsam könnte man ja durchsickern lassen, um was es sich dabei handeln wird. Bei den letzten Serverzusammenlegungen wusste man ja auch über ein Monat vorher, wann es los gehen wird, auch wenn die Details (wer kommt wohin) erst später offengelegt wurden.

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Ninja-Fix: Sternenschmieden-Lichtschwerter sehen endlich normal aus
Klammheimlich hat BioWare in 3.1.2 einen Fix für die Sternenschmieden-Lichtschwerter aus den Schattenpaketen eingebaut und die störenden Leuchtelemente entfernt. Die drei betroffenen Lichtschwerter sehen nun endlich normal aus bzw. genauso wie auf ihrem Bild in den Sammlungen zu sehen.

Gleichzeitig leiden die ersten drei Sternenschmieden-Doppelklingenlichtschwerter immer noch unter dem selben Bug und weisen Leuchtelemente der Sorocco Lichtschwerter aus den Festungs-Paketen auf. Bei den Doppelklingenlichtschwertern wird diese "Batterie-Ladungsstand-Anzeige" jedoch durch die Hände verdeckt, auch wenn man sie beim Tragen am Gürtel weiterhin sieht.

Entstanden ist dieser Anzeigebug wohl beim Erstellen der Datensätze für die Sternenschmiedenlichtschwerter. Anstatt den Datensatz neu zu schreiben wurde wohl einfach Copy & Paste verwendet, wobei man jedoch auch den Absatz über die Leuchtanimationen mitkopiert haben dürfte. Während nun alles andere umgeschrieben wurde (Name, Waffenmodell, Paket, Text) blieb der Absatz über die Animation unangetastet. Ein ärgerlicher Fehler, bei dem es jedoch auch vier Monate gedauert hat bis man ihn wahrgenommen und zumindest zu 50% bereinigt hat. Man müsste "nur" einen Absatz löschen oder irgendwo einen eingetragenen Wert auf 0 setzen.

Erst das vierte Sternenschmieden-Lichtschwerter (mit dem rotierenden Kopf) verfügte nicht über den serienmäßigen Bug, was jedoch an der Rotations-Animation liegen dürfte, bei der im Animations-Absatz einfach dieser Effekt eingefügt und damit die Animation Batteriestandsanzeige überschrieben wurde.

Die ersten drei Sternenschmieden-Lichtschwerter sind jedoch auch anders verbuggt, die rückseitige Klinge ist nämlich nicht auf die Grifflänge abgestimmt und beginnt wie bei einem kürzeren Doppelklingenlichtschwert (womöglich auch ein Copy & Paste-Fehler, der wahrscheinlich kürzeren Sorocco Doppeklingen) nun bereits im Griff, wobei die Farbe durch das Metall durchstrahlt, anstatt dass die Klinge am Emitter beginnt. Beim vierten (rotierenden) Doppelklingenlichtschwert aus den Schattenpaketen wurde dieser Anzeigebug entweder bereits behoben oder fällt dank des rotierenden Kopfs nicht weiter auf. Vielleicht erhalten die Doppelklingenlichtschwerter ja in 3.2 ihren Fix, man darf zumindest noch hoffen.

Der einzige mir bekannte Bug-Report (mit Bildern) fand sich hier: http://www.swtor.com/community/showthread.php?p=8067952

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Torhead-Erinnerungsstück Nr. 4 - Varl Dailies (Imperial)
Wie bei allen Torhead-Erinnerungsstücken gilt auch hier, so manche NPC-Textzeile wäre eigentlich vom Spielercharakter gesprochen worden. Btw Commander Calum wäre der gleiche Questgeber gewesen, der einen als Imperialer auch auf der Belsavis Orbitalstation empfängt:


Commander Calum: I remember your passage through Belsavis vividly. Our goals were not the same, but our successes came hand in hand.
Commander Calum: Freeing the Dread Masters from their prison on Belsavis was necessary, and their loyalty to our Emperor was without question.
Commander Calum: A coalition of Hutt crimelords has recently abandoned the Cartel, forging an alliance with the Dread Masters.

Commander Calum: I'm here, Calum.
Commander Calum: I'm transmitting objectives to the terminals at operational control. Handle them at your discretion.
Lieutenant Vaughn: The transport to Varl is expecting you.
Lieutenant Vaughn: Good day.
Lieutenant Vaughn: Hold a moment, my master has been expecting you.
Commander Calum: You served our Emperor well on Belsavis. I hope you will serve well again.
Commander Calum: The paths each of us carved on Belsavis have led us here.
Commander Calum: I remember your passage through Belsavis vividly. Our goals were not the same, but our successes came hand in hand.
Commander Calum: We're both responsible for the blight that now grips the Empire. The Dread Masters.
Commander Calum: Freeing the Dread Masters from their prison on Belsavis was necessary, and their loyalty to our Emperor was without question.
Commander Calum: We could not have anticipated how quickly they would turn on us when they saw their master's attention elsewhere.
Commander Calum: No one is above the Emperor's command.
Commander Calum: The Imperial Guard has been monitoring the Dread Masters' activity since their treason. We recently received intelligence from a surprising source: the Hutt Cartel.
Commander Calum: A coalition of Hutt crimelords has recently abandoned the Cartel, forging an alliance with the Dread Masters.
Commander Calum: The Dread Masters have given these Hutts stolen Gree technology to help them restore their destroyed homeworld of Varl.
Commander Calum: The Dread Masters do this in exchange for any recovered weapons of the ancient Hutt empire. Weapons believed to have left Varl's entire solar system in tatters.
Commander Calum: We've established a small beachhead on Varl, but that is all. This isn't a task for the rank and file. I came to you because you are proven.
Commander Calum: There is no margin for error. If even one such weapon falls into the hands of the Dread Masters or the Hutts, it will cost us dearly.
Commander Calum: Your accomplishments are manifold, you will not fail.
Commander Calum: Each of you have long since distinguished yourselves from your peers, you will not fail.
Commander Calum: You paid to spring them, not for me to play watchdog.
Commander Calum: You had your own people dealing with that.
Commander Calum: Never attempt to saddle me with your failures again.
Commander Calum: That was not an accusation.
Commander Calum: The Dread Masters were your charge and yours alone.
Commander Calum: I've had nothing to do with the Dread Masters.
Commander Calum: The Dread Masters were never a concern of mine.
Commander Calum: I've learned to never set loose something you can't control.
Commander Calum: The officer in charge of an operation accepts the burden, Commander.
Commander Calum: My infiltration of Belsavis had nothing to do with your operation.
Commander Calum: If we've met, you'll have to jog my memory.
Commander Calum: We were never their minders, but we gave them this opportunity.
Commander Calum: You may not have cracked the lock, but the way you cut down the Republic defenders aided the cause.
Commander Calum: They were nothing compared to our Emperor.
Commander Calum: And our mission was a resounding success. Had we not let them loose, we would not be here.
Commander Calum: I am Commander Calum. I had operational authority over the Belsavis invasion.
Commander Calum: I assume you aren't here just to catch up.
Commander Calum: Everyone who's defied the Empire has met the same fate. The Dread Masters won't be any different.
Commander Calum: Then you are a fool. A Sith will always try to break their chains.
Commander Calum: Betrayal among Sith should have hardly come as a surprise.
Commander Calum: The Emperor acts according to his will and no other; had he wished the Dread Masters bound, they would have been so.
Commander Calum: Why would you trust the Hutts?
Commander Calum: Hutts will do anything to preserve their little empires.
Commander Calum: The Empire should wipe out those filthy slugs and be done with it.
Commander Calum: In due time. The Republic and the Dread Masters will have to come first.
Commander Calum: We've verified their claims.
Commander Calum: Something like that can't fall into the hands of the Dread Masters.
Commander Calum: You're not even sure these weapons exist, are you?
Commander Calum: That power belongs to the Empire alone.
Commander Calum: Agreed.
Commander Calum: Wouldn't mind something like that in my arsenal.
Commander Calum: We only have the speculation of the Imperial Reclamation Service. The evidence of Varl's destruction is enough to take notice.
Commander Calum: That will not be your payment.
Lieutenant Vaughn: Good to meet you.
Commander Calum: Or recover their lost ones.

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Torhead-Erinnerungsstück Nr. 3 - Rakata Prime Dailies
Einige NPC-Texte sind falsch deklariert und eigentlich Spieler-Antworten:

Quotes (Imperial)

Jeruti: We must speak of a once-forgotten world: Rakata Prime.
Jeruti: They must have learned more of Rakata Prime's secrets on Belsavis. Now this "Agieus" is too close to retrieving them.
Jeruti: Agieus is powerful, my lord, as is Rakata Prime's technology. Neither can be underestimated.

Jeruti: Our Empire will fight its way back to glory, as we always have.
Jeruti: My lord. Yes, who better to bring this to, than the Empire's greatest defender?
Jeruti: The heir of Darth Zash, and Darth Thanaton. My lord, how remarkable to see you in the flesh.
Jeruti: You have a famous face, mercenary. The HoloNet has plenty to say of your achievements. I need only a moment of your time.
Jeruti: So many who walk these byways were once of Imperial Intelligence. May we speak?
Jeruti: Ha! Those who speak of "the faltering Empire" clearly never saw such strength, such presence.
Jeruti: I serve with the Imperial Reclamation Service; forty years, and more. But this may be the most important report I've ever filed.
Jeruti: Obviously it's stayed forgotten. I've traveled halfway across this galaxy, and I've never heard of Rakata Prime.
Jeruti: Rakata Prime... I think I remember. It was the Rakata homeworld, before they became extinct. They built the Star Forge there to feed their empire.
Jeruti: We must speak of a once-forgotten world: Rakata Prime.
Jeruti: If you want to keep my attention, you'd better explain what Rakata Prime has to do with me.
Jeruti: Precisely, and the Rakata hid many pieces of technology in their last days.
Jeruti: When our Empire first returned, the Emperor ordered a survey of Rakata Prime. My expedition. We found only empty temples and ruins.
Jeruti: It was a place of power. The capital of the ancient Infinite Empire, where the technology of the Rakata was forged.
Jeruti: If the Dread Masters are excavating a new toy, I think I'd like to play with it first.
Jeruti: The Dread Masters and their servants have earned a painful death. No Rakata relic will change that.
Jeruti: But the Dread Masters have sent a servant there, Agieus, to lead an army of their minions. They are excavating on one of Rakata Prime's islands.
Jeruti: So the Dread Masters sent crazy people beachcombing on some out-of-the-way world. What does that matter to me?
Jeruti: Obviously, Rakata Prime was important, why wasn't it properly defended?
Jeruti: Is this "Agieus" some sort of general for the Dread Masters?
Jeruti: It sounds like the Dread Masters have a lead that you missed.
Jeruti: That's impossible. I saw the Dread Masters destroyed myself.
Jeruti: Their servants are fanatics, they'd never believe the Dread Masters could die. Even Agieus is no longer rational.
Jeruti: They must have learned more of Rakata Prime's secrets on Belsavis. Now this "Agieus" is too close to retrieving them.
Jeruti: Agieus was once a Jedi. He studied under Jaric Kaedan; perhaps he thought he could subdue the Dread Masters, as Kaedan did.
Jeruti: Rakata Prime's wonders cannot fall into his hands. Agieus must be destroyed, and his finds claimed for the Empire.
Jeruti: You surveyed Rakata Prime all those years ago. As far as I'm concerned, that planet and anything left behind belongs to the Empire.
Jeruti: But those findings are in Agieus's hands.
Jeruti: Facing a Jedi corrupted by the Dread Masters sounds like a fair challenge.
Jeruti: Once Agieus's finds are secured, I'm sure they'll be put to good use somewhere.
Jeruti: Imagine: fighting for the technology of a lost civilization, and facing a deadly foe.
Jeruti: We placed spy drones in the planet's orbit; Agieus blew them to pieces.
Jeruti: Agieus is powerful, my lord, as is Rakata Prime's technology. Neither can be underestimated.
Jeruti: Here, my authorization codes. Input them at our old camp on Rakata Prime, and you'll have full access to our security grid.
Jeruti: I like claiming things almost as much as I love destroying them. I'm in.
Jeruti: To follow the footsteps of the ancient Rakata... I envy you. But walk softly. Agieus will do everything he can to stop you.

Quotes (Republic)

Section Chief Bullent: We're beyond arguing jurisdiction. The current crisis is bigger than a single fallen Jedi.
Section Chief Bullent: A fallen Jedi who was turned by the Dread Masters is on Rakata Prime. He's unearthing powerful ancient weapons to attack us.
Section Chief Bullent: "Worst" is a relative term. The technology on Belsavis could destroy entire systems. Our fallen Jedi is merely digging up planet-killers.

Section Chief Bullent: Just the person we've been seeking. You've proved quite adept at saving the galaxy from superweapons.
Section Chief Bullent: Pardon me--I'm receiving a priority signal....
Section Chief Bullent: Be seeing you.
Section Chief Bullent: A Jedi Master experienced with secrets of the Rakata. What fortunate timing you have.
Section Chief Bullent: Major... what a pleasant surprise. Havoc Squad has exactly the expertise--and security clearance--I need.
Section Chief Bullent: Captain... you've done excellent freelance work for my organization before. Let's talk business, hmm?
Section Chief Bullent: What a happy coincidence, us meeting. You have all the skills I need for a very special mission.
Section Chief Bullent: I'm Section Chief Bullent--Strategic Information Service. We have a volatile situation that requires discretion and speed to resolve favorably.
Section Chief Bullent: My order polices itself. Why aren't I hearing about this from Grand Master Satele Shan?
Section Chief Bullent: We're beyond arguing jurisdiction. The current crisis is bigger than a single fallen Jedi.
Section Chief Bullent: Rakata Prime is also known as Lehon. It was the Infinite Empire's capital and former home to the Star Forge.
Section Chief Bullent: Why can't these blasted people buy their weapons off the shelf like everybody else?
Section Chief Bullent: On a scale of "zero" to "buy yourself a nice planet," how much are these ancient weapons worth?
Section Chief Bullent: A fallen Jedi who was turned by the Dread Masters is on Rakata Prime. He's unearthing powerful ancient weapons to attack us.
Section Chief Bullent: We believe the Dread Masters learned its secrets during their time on the Rakata prison world Belsavis. But we're getting off topic....
Section Chief Bullent: The Rakata had a gift for manufacturing overpowered weaponry--and our fallen Jedi seeks maximum destruction.
Section Chief Bullent: The more appropriate question is, "how many planets would be left to buy?" These weapons can render most worlds uninhabitable.
Section Chief Bullent: What did the Dread Masters do to make this Jedi change sides?
Section Chief Bullent: How big of a threat are we facing? Didn't the Rakata bury all their worst technology on Belsavis?
Section Chief Bullent: Pride and arrogance played significant roles.
Section Chief Bullent: "Worst" is a relative term. The technology on Belsavis could destroy entire systems. Our fallen Jedi is merely digging up planet-killers.
Section Chief Bullent: After Master Jaric Kaedan died on Ilum, his student Agieus confronted the Dread Masters alone. The Sith made the Jedi their thrall.
Section Chief Bullent: Now, Agieus excavates terrible devices best left forgotten. The Supreme Chancellor prefers this Rakata technology stay buried--along with those trying to wield it.
Section Chief Bullent: The Supreme Chancellor wouldn't normally decline a potential advantage. These Rakatan artifacts must be especially dangerous.
Section Chief Bullent: This Jedi is clearly prisoner to a powerful dark side influence. I trust the Supreme Chancellor understands that the order will act with mercy.
Section Chief Bullent: Considering all the enemies the Republic is facing, wouldn't it make sense to claim this technology for ourselves?
Section Chief Bullent: Scout reports indicate the devices being unearthed pose nearly as much risk to the wielder as the target.
Section Chief Bullent: That's what the first five Jedi we sent said. Agieus killed them all, but perhaps you'll fare better.
Section Chief Bullent: If we've learned anything about Rakata, it's that their technology was a double-edged sword. The Infinite Empire fell for good reason.
Section Chief Bullent: There's a stealth shuttle standing by with Rakata Prime's coordinates. We've established a secure landing zone on the surface.
Section Chief Bullent: Once you arrive, we'll provide up-to-the-moment intel on your targets and mission objectives. Any questions?
Section Chief Bullent: Anything else I need to know I'll learn by doing.
Section Chief Bullent: Besides this fallen Jedi, what other servants did the Dread Masters send to Rakata Prime?
Section Chief Bullent: What's this planet Rakata Prime like?
Section Chief Bullent: Feetfirst into the fire, then.
Section Chief Bullent: Fresh reinforcements arrive daily, including Imperials seeking to claim Rakata technology for themselves. Prepare for anything.
Section Chief Bullent: You're invading a region known for its subtropical islands. Quite lovely, if not for all the threats to life and limb.
Section Chief Bullent: Fly to Rakata Prime immediately, neutralize all threats and get out alive. What could be simpler? Best of luck.
Section Chief Bullent: Sounds like our wayward Jedi just needs help. Is the Supreme Chancellor sure that shooting him is the best treatment?
Section Chief Bullent: Treatment is not our concern. This is about threat containment. Do what you must.

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Torhead-Erinnerungsstück Nr. 2 - Oricon wie es hätte sein können (Imperial)
Wie beim Regus-FP gilt auch hier, einige der NPC-Texte sind eigentlich Spieler-Antworten und nur falsch deklariert:

Quotes (Imperial)

Commander Taynis: Perhaps you've heard of the Dread Masters. Sith Lords who cripple entire armies with fear. Once the Empire's greatest weapon.
Commander Vox: I once held the Dread Masters' leash. At the Emperor's command, they drove armies insane and crippled fleets with terror.
Commander Vox: You have saved the galaxy from the brink of terror. The Empire bows to you.

Commander Taynis: Fear dissipates. News spreads of the Dread Masters' demise.
Commander Taynis: Commander Vox awaits.
Commander Taynis: The Emperor watches.
Commander Taynis: Wrath. Well met. You are needed by the Imperial Guard.
Commander Taynis: My lord. A moment.
Commander Taynis: Hunter. A job for you. Top tier payment.
Commander Taynis: Perfect. Fear hates company. The Imperial Guard needs your hardened minds.
Commander Taynis: The Imperial Guard beckons you.
Commander Taynis: We watched you on Darvannis. You survived a Dread Master--a first.
Commander Taynis: We know of your Belsavis operation. Freeing the Dread Masters. Even keeping your sanity. Good work.
Commander Taynis: We know of your Gree encounter on Asation. You defeated Kephess, the Dread Masters' reanimated Trandoshan.
Commander Taynis: Perhaps you've heard of the Dread Masters. Sith Lords who cripple entire armies with fear. Once the Empire's greatest weapon.
Commander Taynis: Now the Dread Masters act alone. They move to suffocate us with terror. The Empire demands their immediate extermination.
Commander Taynis: As you know, the Dread Masters have rebelled. The fate of the Empire demands their extermination.
Commander Taynis: I like a good scare.
Commander Taynis: Billions would fall to madness. The Sith mustn't reach Imperial space.
Commander Taynis: Wherever my master lies, he will hear the Dread Masters' dying screams.
Commander Taynis: Commander Vox prepares a vessel for your assault. Trust him. None know the Dread Masters better than he.
Commander Taynis: The other Dark Council members bicker on Korriban. I alone possess the power to vanquish these Dread Masters.
Commander Taynis: Give me a time and place. I'll bag your Dread Masters.
Commander Taynis: Desertion during wartime is punishable by death. I'll see the Dread Masters answer for their dereliction of duty.
Commander Taynis: What do the Dread Masters gain by betraying the Empire?
Commander Taynis: Only one man holds that answer.
Commander Taynis: Excellent. Payment will match the terrible task.
Commander Taynis: If only time permitted a public execution in Kaas City.
Commander Taynis: The Empire places its hope in you, my lord.
Commander Taynis: You bear the legacy well, Wrath.
Commander Vox: Your mind is not prepared for the Dread Masters. Not yet.
Commander Vox: I sit on the Dark Council, Commander. Darths and Jedi quake in my presence. What do I have to fear?
Commander Vox: I'm familiar with the concept of thought manipulation, Commander. The Dread Masters will find me well guarded against their mental tricks.
Commander Vox: In my business, fear isn't an option.
Commander Vox: You speak to the Emperor's Wrath, Commander. The Dread Masters should fear me.
Commander Vox: Scary tales are for children. Besides, what's the worst the Dread Masters can do?
Commander Vox: We shall see.
Commander Vox: I once held the Dread Masters' leash. At the Emperor's command, they drove armies insane and crippled fleets with terror.
Commander Vox: Even the Wrath must be cautious.
Commander Vox: Good.
Commander Vox: You have much to learn.
Commander Vox: Brace yourselves.
Commander Vox: Ten kilometers from Oricon, the Dread Masters' moon sanctuary. That's all that stands between us and....
Dread Master Tyrans: Terror consumes!
Dread Master Tyrans: Only cowards hide behind the Force. Stop this madness.
Dread Master Tyrans: Close your eyes! Block the Dread Masters! They're manipulating us!
Commander Vox: Their power grows. We're ten kilometers out, and still the Dread Masters nearly drowned us in fear.
Commander Vox: You must move quickly. Take my shuttle to the surface of Oricon. We will await your return at a safer distance.
Dread Master Tyrans: Tremble before me!
Dread Master Tyrans: Die, Sith!
Dread Master Tyrans: Get out of my head!
Dread Master Tyrans: Be gone!
Dread Master Tyrans: I've had concussions more colorful than this horror show.
Dread Master Tyrans: None can frighten the Emperor's Wrath. Surrender or I will destroy you in our master's name.
Dread Master Tyrans: Quaint tricks will not deter a member of the Dark Council!
Dread Master Calphayus: Never!
Dread Master Calphayus: Lies!
Dread Master Calphayus: Fool!
Commander Vox: Silence the Dread Masters, before they destroy us all.
Commander Vox: Remind me--who are these Dread Masters?
Commander Vox: Sith, prophets, forgers of nightmares. I envy your ignorance.
Commander Vox: But when the Emperor disappeared, the Dread Masters broke their chains, shattered my mind and abandoned the Empire. I screamed myself hoarse in a padded cell.
Commander Vox: The Emperor entrusted you as the Dread Masters' guardian, and you let them slip away.
Commander Vox: You'll be amazed at what the subconscious hides.
Commander Vox: May we meet again.
Commander Vox: The Dread Masters were a valuable weapon. Have you tried negotiating their return?
Commander Vox: The Dread Masters exist to spread terror. Peace is beyond them.
Commander Vox: Insanity was the first of many punishments for my failure.
Commander Vox: Every day, the Empire sheds more deserters. The fools flock to the Dread Masters.
Commander Vox: Terror ravages their minds, enslaving them to the Dread Masters. Soon this army of thralls will march on the Empire and consume us all.
Commander Vox: The Dread Masters' enslaved army will never reach Imperial space.
Commander Vox: How can the Dread Masters control an entire army of mindless servants?
Commander Vox: Chin up, Commander. The Dread Masters haven't won yet.
Commander Vox: You haven't seen what I've seen.
Commander Vox: I saw their handiwork on Asation. The horrors they summoned from the Gree hypergate were no match for me.
Commander Vox: I faced a Dread Master on Darvannis. This will be no different.
Commander Vox: That was one Dread Master. Today, you face the power of all six.
Commander Vox: Gree horrors are nothing compared to the Dread Masters' true power.
Commander Vox: Don't forget--it was I who saved the Dread Masters from Belsavis. I'm familiar with their brand of terror.
Commander Vox: Captivity weakened them. Their strength has grown ever since.
Commander Vox: Raptus... Bestia... Tyrans... no! Leave me!
Commander Vox: Commander Vox?
Commander Vox: Forgive me. Nightmares. Not my own. And yes--I am Commander Vox.
Commander Vox: We serve the same master, Wrath. Today, we must join hands to conquer fear itself.
Commander Vox: The eyes of the Empire are upon you, my lord. Such power, and a master of spirits no less.
Commander Vox: You have a reputation, hunter. Bold, courageous, no stranger to fear.
Commander Vox: Tell me--are you prepared to gaze into the face of terror? To have your psyche gutted and flayed by the Dread Masters?
Commander Vox: You are difficult to locate. Intelligence may have dissipated, but the Empire still needs your resilient mind.
Commander Vox: The Dread Masters scarred you with their mark. You must have learned something in the throes of their nightmares.
Commander Vox: The Dread Masters were toying with you. No one, not even an Imperial Guard, can restrain a Sith.
Commander Vox: The Dread Masters grow bold in the Emperor's absence. I will remind them of their ruler's fury.

Commander Vox: I'm not risking sanity to bring these Sith in alive.
Commander Vox: I know. It was respect for the Emperor that kept the Dread Masters in check.
Commander Vox: Words can't capture the horrors. But I learned one thing: The Dread Masters must be destroyed.
Commander Vox: The Dread Masters drove thousands mad with fear, but you overcame their horrors?
Commander Vox: My duty is to my Emperor. Insanity could not stop me from destroying his traitorous Dread Masters.
Commander Vox: I expect nothing less from the Wrath.
Commander Vox: The Dread Masters flooded them with pure terror. Soon you will understand.
Commander Vox: Your resolve is strong. But your mind must be stronger.
Commander Vox: We approach Oricon. The Dread Masters expect us.
Commander Vox: The Dread Masters showed me your death on Oricon. Now they taunt me with your ghosts!
Commander Vox: This is no dream, Commander. The Dread Masters are dead. Their reign of terror has ended.
Commander Vox: Then it's true. The nightmare is over.
Commander Vox: You have saved the galaxy from the brink of terror. The Empire bows to you.
Commander Vox: This victory belongs to the entire Empire, Commander.
Commander Vox: The Dread Masters' moon is the perfect site for an Imperial monitoring post. Prepare Oricon, inform the military.
Commander Vox: The Dread Masters' moon is a beacon of dark side energy. We must study and excavate every inch. I will see that the Reclamation Service assists you.
Commander Vox: The Dread Masters amassed a mountain of powerful assets. We must claim them for the Empire.
Commander Vox: My men will prepare for the recovery.
Commander Vox: Let's keep this professional. You had a job, I completed it.
Commander Vox: As you wish.
Commander Vox: The Dread Masters have outlived their use. Death is their punishment. Delivered as quickly as possible.
Dread Master Bestia: Fear.
Dread Master Raptus: Disrespected. Powerless. Cast out from the Dark Council.
Dread Master Raptus: Used by the Hand. The Emperor sacrifices his Wrath.
Dread Master Raptus: Contracts failed. Reputation defiled. A mercenary with no clients.
Dread Master Raptus: Betrayed by allies. Abandoned to die.
Dread Master Raptus: Secrets exposed. Identity laid bare. "Onomatophobia."
Commander Vox: End the Dread Masters' reign of terror. For the Empire.
Commander Vox: Of course, my lord. Nothing will go to waste.
Commander Vox: We will survey the moon immediately.
Commander Vox: Guardsmen! Prepare to visit Oricon. The Dread Masters' domain now belongs to the Empire!
Commander Vox: What of the Imperial deserters turned mindless thralls. Are they worth recovering?
Commander Vox: Traitors deserve no mercy. Crush them into the soil of Oricon.
Commander Vox: The feeble-minded deserve their fate. Make their screams echo in the canyons of Oricon.
Commander Vox: Save yourself a headache. Blast the lunatics, blame the Dread Masters.
Commander Vox: While they live, the Dread Masters' influence corrupts the Empire. Make sure they never leave Oricon alive.
Commander Vox: Sedate the thralls. Those who regain their sanity will be welcome additions to the Empire.
Commander Vox: You're in no position to turn away recruits. Help the thralls, then let the sane ones back into the Empire.
Commander Vox: That's an order, guardsmen. Capture the thralls.
Commander Vox: You have renewed the strength of our fractured Empire. We can now sleep without fear, and dream of annihilating the Republic.
Commander Vox: That's an order, guardsmen. Execute all thralls on sight.
Commander Vox: Good luck. And may the Republic cower before the destroyers of the Dread Masters.
Commander Vox: An army of thralls, mental traumas, six Dread Masters... you're racking up quite the bill.
Commander Vox: I haven't forgotten, hunter.
Commander Vox: My every strike was fueled by the Emperor's rage. The Dread Masters were fools to defy me.
Commander Vox: The Dread Masters despaired at my power. Their final moments were spent in absolute horror.
Commander Vox: The Sith tricks were cute. But even their biggest scares fell to my blaster.
Commander Vox: Reason, self-control and patience are the enemies of terror. Knowing this, not even the Dread Masters could shake me.
Commander Vox: Long live the Wrath.
Commander Vox: We learn from your example.
Commander Vox: Job well done, hunter.
Commander Vox: A poetic end.
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Torhead ist tot, lang lebe die Erinnerung (Torhead Erinnerungsstück Nr. 1 - Flashpoint: The Imperial Warlord)
Aus gegebenen Anlass (torheads Inhalte sind nicht länger verfügbar) ein besonderes Erinnerungsstück, die Dialoge des nie veröffentlichten Großmoff Regus-Flashpoints. Als Anmerkung gleich vorweg, einige der mit dem NPC-Namen deklarierten Dialoge sind eigentlich Antworten der Spielercharaktere:

Quotes (Imperial)

Admiral Tarekk: The Empire is changing--politically, and philosophically. Moff Regus's... opinions on aliens are outdated, but he refused to keep them to himself.
Admiral Tarekk: We intend to engage Regus's fleet over the planet Anvarus. But we only have forces for a limited assault.
Admiral Tarekk: He only trusts humans and droids. As for hardware, he seized Imperial assets as well as Anvarus's military storehouses.

Admiral Tarekk: And, ensure that we have squadrons patrolling sectors six, eight and fifteen. He cannot be allowed to escape.
Admiral Tarekk: Thank you for waiting, my lord. There's been a great deal to organize.
Admiral Tarekk: I imagine you're used to this, hunter: waiting on the sidelines for your moment of glory.
Admiral Tarekk: I appreciate your patience, though I imagine Imperial Intelligence appreciated it more.
Admiral Tarekk: The Empire can't endure another schism.
Admiral Tarekk: My thanks for coming--and my apologies for the wait. There are many moving parts at work.
Admiral Tarekk: I'm Admiral Tarekk. First of all, this operation is highly classified, so I'll ask you to be discreet.
Admiral Tarekk: You have to wonder what the Empire's senior leadership is thinking, when it expects humans to follow a Chagrian's orders.
Admiral Tarekk: It's refreshing to see that uniform on someone other than humans and purebloods.
Admiral Tarekk: Everyone has the Empire's best interests at heart; it's time someone laid out why we're here.
Admiral Tarekk: You can feel it in the air. You're after someone or something critical.
Admiral Tarekk: The target of this mission is, unfortunately, one of our own. A rogue Moff.
Admiral Tarekk: Familiar sentiments. I prefer to let my battle commendations answer them. For now, we have work to do.
Admiral Tarekk: You may know of him; he fought to prevent Darth Malgus's rather foolhardy coup. His name is Moff Regus.
Admiral Tarekk: The shape of things to come, hopefully. This operation is another step on that journey.
Admiral Tarekk: I met Moff Regus during the Ilum campaign. He was brilliant, but he had a problem serving alongside aliens.
Admiral Tarekk: Well, you have a holo, so I imagine this Moff Regus is supposed to be important.
Admiral Tarekk: How did Moff Regus go from fighting Darth Malgus to becoming an Imperial target?
Admiral Tarekk: An opponent of that caliber won't be easy to handle.
Admiral Tarekk: That's a fair assessment.
Admiral Tarekk: He is a renowned tactician who fought on Ilum. He's also not fond of aliens.
Admiral Tarekk: The Empire is changing--politically, and philosophically. Moff Regus's... opinions on aliens are outdated, but he refused to keep them to himself.
Admiral Tarekk: As punishment, he was assigned to defend an insignificant system. Now he's seized that system for himself and declared his independence from the Empire.
Admiral Tarekk: Moff Regus must know he can't stand against the might of the Empire.
Admiral Tarekk: Regus would have done better to seize the system quietly, rather than yelling his rebellion from the rooftops.
Admiral Tarekk: It takes guts to capture a whole system out of spite.
Admiral Tarekk: Call Regus what he is: a traitor.
Admiral Tarekk: The Republic's already bleeding our resources dry. If Moff Regus attacks, he could strike the killing blow.
Admiral Tarekk: So Moff Regus wants to claim an "insignificant system"? Let him. There are more important enemies to deal with.
Admiral Tarekk: He's a relic of a less tolerant time.
Admiral Tarekk: That's exactly what Regus wants us to think; he wants us weakened before he strikes. We must move first.
Admiral Tarekk: Between the Republic, rogue Sith Lords and defections, the Empire's not looking too good. You need this Moff taken down, fast.
Admiral Tarekk: We intend to engage Regus's fleet over the planet Anvarus. But we only have forces for a limited assault.
Admiral Tarekk: Indeed, and there's only one punishment for treason.
Admiral Tarekk: A brief reminder, hunter: The Empire that pays you needs Regus dead.
Admiral Tarekk: Regus has the advantage of numbers. While we engage his forces, I need you to breach his fortress and eliminate him. Quickly.
Admiral Tarekk: Leave him to me, Admiral. Moff Regus will soon pay the price for rebelling.
Admiral Tarekk: Many people will follow a Moff, secessionist or not. Do you know what kind of army Regus has?
Admiral Tarekk: A public trial might make other rebels think twice.
Admiral Tarekk: Thankfully, he doesn't have your prescience, lord, but he's still a threat.
Admiral Tarekk: Our strength has been depleted, lord. Regus may actually have a chance.
Admiral Tarekk: One last thing. Many of us served with Regus, on Ilum and elsewhere.
Admiral Tarekk: He only trusts humans and droids. As for hardware, he seized Imperial assets as well as Anvarus's military storehouses.
Admiral Tarekk: He was loyal once. But now he is only an enemy of the state. Show no mercy.
Admiral Tarekk: He is a traitor, unfit to walk in Kaas City--even in chains.
Admiral Tarekk: I hope you bring that fortress down on Regus's head.
Admiral Tarekk: Excellent work, all of you. The spine of the enemy is broken.
Admiral Tarekk: Anvarus is ours, earned in sweat and blood. The stain of treachery has been washed away.
Admiral Tarekk: This victory belongs to you too, my lord. Destroying Regus cut off the serpent's head. We're honored by your help.
Admiral Tarekk: But, credit where it's due--and, credits where they're owed. Regus's defeat turned the tide. Well done, hunter.
Admiral Tarekk: Thankfully, the Empire still has its silent knives and long reach. We owe you a debt.
Admiral Tarekk: But it was the death of Regus that scattered his forces. Today, you've shown the Empire has lost none of its strength and cunning.
Admiral Tarekk: You show competence in battle and respect to your superiors. It will be remembered.
Admiral Tarekk: You've got one dead rebel Moff; plus a nice new base, one previous owner. Ready to settle up?
Admiral Tarekk: With Regus out of the way, we can get back to fighting the real enemy.
Admiral Tarekk: Regus hadn't had time to become much more than a figurehead. This rebellion couldn't survive without him.
Admiral Tarekk: Until the Empire finds its footing again, other Moffs might have the same idea. We must be vigilant.
Admiral Tarekk: Stamping out a treacherous worm isn't exactly glamorous, but someone had to do it.
Admiral Tarekk: Not everyone can say they've had a member of the Dark Council personally solving their troubles.
Admiral Tarekk: Take it from an outsider: If things in the Empire don't change, you could have other rebels on your hands.
Admiral Tarekk: Correct, but even now our forces are formidable. Our enemies should take notice.
Admiral Tarekk: More work for you, in return for a trifling payment from us? That seems fair.
Admiral Tarekk: Thankfully, Regus didn't take our entire Empire down with him.
Imperial Soldier: Admiral, sirs; we just received a communication. Regus's forces have surrendered.
Admiral Tarekk: So the victory is absolute.
Admiral Tarekk: Yes, my lord, though crushing traitors is a wise use of anyone's time.
Admiral Tarekk: The more I prove myself, lord, the more I can silence prejudiced fools like Regus.
Admiral Tarekk: Of course, your account's being credited as we speak.
Admiral Tarekk: I'm glad Regus didn't have your advice.
Admiral Tarekk: Indeed. I'm hoping for a frontline posting.
Admiral Tarekk: We can't risk another schism. Those defectors represent anarchy and rebellion; have them executed, immediately.
Admiral Tarekk: Even in disgrace, Regus and his men can serve the Empire. They can be a lesson on the consequences of failure.
Admiral Tarekk: Reconsider, Admiral. The Empire needs every man it can get, and these soldiers will know they owe you their lives.
Admiral Tarekk: Hmm. I suppose the Empire can be forgiving in victory--once. Very well, belay that order.
Admiral Tarekk: Send the order.
Admiral Tarekk: Regus turned himself from a hero to a footnote in the Empire's history, all because of foolish prejudices. He'll never see our rebirth as a nation.
Imperial Soldier: Right away, sir. And... thank you, sir. None of us wanted to see those traitors escape.
Admiral Tarekk: My thanks again. You've done a great service for the future of the Empire.
Admiral Tarekk: The Empire needs time to heal and rebuild, before we finally crush the Republic.
Lieutenant Ganev: My lord. Forgive the intrusion; I'd never trouble the Emperor's Wrath, except on orders.
Lieutenant Ganev: Pardon the interruption, my lord. But I have orders to bring a matter to the Dark Council's attention.
Lieutenant Ganev: So this is the hunter that Mandalore finds so worthy. Interesting. Your handling of Jun Seros is still spoken of.
Lieutenant Ganev: Greetings. If my dossier is correct, I'm addressing the agent once known as Cipher Nine. My commanding officer spoke well of you.
Lieutenant Ganev: Excuse me. Yes... you match the dossiers I was sent. I need a moment of your time.
Lieutenant Ganev: If we can't keep the Empire united, the Republic will destroy us. End of story.
Lieutenant Ganev: Admiral Tarekk extends his compliments, and asks you to join him aboard the fleet. A rather... delicate matter threatens the security of the Empire.
Lieutenant Ganev: Whatever threatens the Empire will have to crush me first.
Lieutenant Ganev: Sith are all well and good, Lieutenant, but you need someone who solves "delicate matters" for a living. That's me.
Lieutenant Ganev: I have... experience with security and intelligence matters. Not to mention infiltration, analysis, code-breaking....
Lieutenant Ganev: Trust in me, Lieutenant. When this "matter" is taken care of, you won't know it ever existed.
Lieutenant Ganev: Admiral Tarekk has sent an invitation for high-clearance operatives to meet him on the fleet. There's... a matter of Imperial security at stake.
Lieutenant Ganev: The security of the Empire is a particular concern of mine. I'm sure your admiral can put my skills to good use.
Lieutenant Ganev: You say this admiral's name like I should know it.
Lieutenant Ganev: In that case, such matters should be addressed to the Emperor's Wrath, Lieutenant.
Lieutenant Ganev: He's extremely capable. I'm sure you'll find all his credentials in order.
Lieutenant Ganev: Can you not speak of such things with a member of the Dark Council, Lieutenant?
Lieutenant Ganev: Just a heads up: Whenever Imps talk about "the security of the Empire," I add another twenty percent to my fees.
Lieutenant Ganev: My time is precious. What kind of security matter is this?
Lieutenant Ganev: Forgive me, my lord, I assumed you wished to remain anonymous.
Lieutenant Ganev: Admiral Tarekk prefers to discuss the details of this situation in person.
Lieutenant Ganev: Excellent. The admiral will be pleased to have such a team to assist him.
Lieutenant Ganev: This is the admiral's current location, and the necessary clearance for the fleet. Best of luck.
Lieutenant Ganev: I see. Well, I'm sure your... talents will be appreciated.
Lieutenant Ganev: So I've heard. I believe your payment's already been cleared.

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