Jedipedia-Interview mit Lead Writer Charles Boyd
Am Freitag, 21. Aug 2015 im Topic 'swtor'
Unter: http://jedipedia.wikia.com/wiki/Jedipedia:Interviews/Charles_Boyd-en
Mit einem interessanten Statement zum Thema Gefährten:
Jedipedia: Speaking of 'Shadow of Revan' and 'Rise of the Emperor': many players complain that companions with connections to the story have been neglected. Lord Scourge, who once even worked for the Emperor, has been completely ignored and also Lieutenant Pierce, who was born on Ziost, doesn’t say anything when you arrive there…
Charles Boyd: Moving forward we don’t want that to happen again. That was not a decision where we said “We all want to do that”, it was really just a matter of budget and time. Lord Scourge, for instance, that would have been awesome, I would have loved to do that, but you would need the story to branch hugely to do that and then you get in kind of an unfair situation when one class gets way more content than another, but moving forward I think we have a lot… – I can’t say too much – but with the way some of the companion stuff is changing, we’ll have way more control over, you know, who’s present, who will be involved in any given situation and we can plan for that much better that we did in those cases and we’ll do hopefully a lot better.
Mit Branching beschreit Boyd Situationen wie diese hier:
Lord Scourge oder Pierce Dialoge zu geben hätte nur einer einzigen von 8 Klassen diese Möglichkeit gegeben, alle anderen 7 hätten nichts davon mitgekriegt, doch es kommt noch schlimmer, die 12,5% der Spieler mit der richtigen Klasse hätten auch noch den richtigen von 8 Gefährten mit sich führen müssen.
Mit einem interessanten Statement zum Thema Gefährten:
Jedipedia: Speaking of 'Shadow of Revan' and 'Rise of the Emperor': many players complain that companions with connections to the story have been neglected. Lord Scourge, who once even worked for the Emperor, has been completely ignored and also Lieutenant Pierce, who was born on Ziost, doesn’t say anything when you arrive there…
Charles Boyd: Moving forward we don’t want that to happen again. That was not a decision where we said “We all want to do that”, it was really just a matter of budget and time. Lord Scourge, for instance, that would have been awesome, I would have loved to do that, but you would need the story to branch hugely to do that and then you get in kind of an unfair situation when one class gets way more content than another, but moving forward I think we have a lot… – I can’t say too much – but with the way some of the companion stuff is changing, we’ll have way more control over, you know, who’s present, who will be involved in any given situation and we can plan for that much better that we did in those cases and we’ll do hopefully a lot better.
Mit Branching beschreit Boyd Situationen wie diese hier:
Lord Scourge oder Pierce Dialoge zu geben hätte nur einer einzigen von 8 Klassen diese Möglichkeit gegeben, alle anderen 7 hätten nichts davon mitgekriegt, doch es kommt noch schlimmer, die 12,5% der Spieler mit der richtigen Klasse hätten auch noch den richtigen von 8 Gefährten mit sich führen müssen.