Erste Infos zum neuen Conquest-System in 5.7/6.0
Am Freitag, 3. Nov 2017 im Topic 'swtor'
Nach etwas Nachdenken bin ich mittlerweile überzeugt, dass diese Stellen aus dem 5.6 Datamining zum neuen Conquest-System gehören sollten:
Primary traits:
A Combatant is proficient in Combat missions.
An Underworld Trader is proficient in Underworld Trading missions.
A Scavenger is proficient in Scavenging missions
A Technician is proficient in Engineering missions.
Secondary traits:
Cold-Blooded: Effective for missions in a frozen environment (llum, Hoth, Alderaan, Belsavis, Ziost): increases credit gain by 30%, reduces mission cost by 10%.
Jedi Slayer: Effective for missions that have Jedi as enemies: increases CXP gain by 200 upon mission success, increases the companion's Power by 15%.
Droid Buddy: Effective when going on a mission with a Droid companion: increases XP gain by 15% upon mission success, guaranteed a loot package of crafting material.
Leadership: Effective for Combat missions: increase the companion's Power by 20%, reduce mission duration by 15%, increase the Influence gain by 100 of all companions on the mission upon success.
Primary and secondary traits
Traits are a new feature that appears to extend crafting. We don't have any details on this yet.Primary traits:
A Combatant is proficient in Combat missions.
An Underworld Trader is proficient in Underworld Trading missions.
A Scavenger is proficient in Scavenging missions
A Technician is proficient in Engineering missions.
Secondary traits:
Cold-Blooded: Effective for missions in a frozen environment (llum, Hoth, Alderaan, Belsavis, Ziost): increases credit gain by 30%, reduces mission cost by 10%.
Jedi Slayer: Effective for missions that have Jedi as enemies: increases CXP gain by 200 upon mission success, increases the companion's Power by 15%.
Droid Buddy: Effective when going on a mission with a Droid companion: increases XP gain by 15% upon mission success, guaranteed a loot package of crafting material.
Leadership: Effective for Combat missions: increase the companion's Power by 20%, reduce mission duration by 15%, increase the Influence gain by 100 of all companions on the mission upon success.