Die Crafting-Änderungen in 4.1 (editiert)

Die Zielsetzung

With the release of 4.0 we made a pass at focusing and streamlining Crew Skills and with 4.1 we are continuing this effort. We want crafting to remain an important alternative to Mission and Operation gear. With the release of 4.1 we are releasing an alternative to the KotFE gear. This new tier of gear will be the best craftable gear that does not require exotic crafting materials, and to support this tier, we are introducing a new grade of crafting materials and missions. With this new change, we want Crafting to remain an important alternative means to collecting the most powerful gear in the galaxy – whether you’re looking to gain an edge in combat, or turning a tidy profit on the Galactic Trade Network.

There are a few terms that we will be using throughout these posts, here are the terms that you will be seeing and what their meaning is:
Crafting skill – The experience you have built up with a particular Crew Skill
Rating – The ‘quality’ of an individual item
Grade – This refers to one of the 9 “levels” of Crew Skills; this includes Materials, Schematics, and Missions

Allgemeine Änderungen

Here’s a look at some of the broader, system-wide changes we will be implementing with 4.1. We will be going into greater detail for each Crew Skill and Mission in the following sections.
Crafting skill increases from 500 to 550

Introduces a new Grade, Grade 9
New Grade 9 crafting materials for all skills
New Grade 9 Schematics
New Grade 9 Missions
New harvest nodes [Anm.: WO??]


Color Crystals
All crafted Color Crystals have had their level requirement removed
Expertise Color Crystals can no longer be crafted, they are now sold directly from the “PvP Items” Vendor on the Fleet



Grade 8 – Grade 9 Transition
With this update, numerous items that previously required Grade 8 crafting materials will now require Grade 9 crafting materials
To help ease the player transition from Grade 8 to Grade 9, we have introduced a new Crew Skill vendor on both fleets that will sell Grade 9 materials for their comparable Grade 8 materials at a 1:1 ratio. *This new vendor is temporary and will be removed with Game Update 4.2 (Chapter XI)
Grade 9 Materials have also been added to the Jawa Scrap Vendors.


Trainable Rating 208, 216, and 220 Items
All existing 208 Rating crafted items are being increased to Artifact (purple) quality
Their item rating is being increased from 208 to 212 [Anm.: Wie geahnt]
Current stat configurations will remain, but their values will be increased
Crafting 212, 216 and 220 items will now require Grade 9 materials. With the item rating increase there will be an additional Grade 9 Artifact Quality material cost for the 212 items
These changes are retroactive on current 208 crafted items
The crafting skill required to craft these items will remain unchanged


Augments - There will be no new augments with 4.1.
However existing 200 & 208 rating augments will now be part of Grade 9, as such we will be making the following changes to the existing rating 200 & 208 Augments:
All Existing MK-8 and Unassigned Augment Slots will automatically become MK-9 Augment Slots. These are specifically the slots that are created when you use an augment kit on an item.
Rating 200 & 208 Augments will now require an MK-9 Augment Slot
All Rating 200 & 208 Augments will now require Grade 9 Materials to craft
The new MK-9 Augment kit will be sold by the new vendor; they can be purchased for MK-8 Augment Kits
The crafting skill required to craft these augments will remain unchanged

Detailierte Aufschlüsselung

Armormech:
New Grade 9 Armor Assembly Component
New Rating 200 & 208 Armor
New MK-9 Augment Kit
Rating 200 & 208 Endurance Armorings

Synthweaving:
New Grade 9 Synth Bonded Attachment
New Rating 200 & 208 Armor
New MK-9 Augment Kit
Rating 200 & 208 Mastery Armorings

Armstech:
New Grade 9 Arms Assembly Component
New Rating 200 & 208 Weapons & Offhands
New MK-9 Augment Kit
Rating 200 & 208 Barrels

Cybertech:
New Grade 9 Cyber Assembly Component
New Rating 200 & 208 Earpieces
Rating 200 & 208 Mods & Enhancements
New Grade 9 Grenades

Biochem
New Grade 9 Cell Graft
New Rating 200 & 208 Implants
New Grade 9 Stimpaks, Adrenals, & Medpaks

A new Grade 9 Accuracy Stimpack will now be trainable, this Stimpack grants Accuracy and Critical Rating.
There will be no Grade 9 Accuracy Adrenal, the existing Accuracy Adrenal will remain unchanged to be replaced by the aforementioned Accuracy Stimpak.
All existing Shield/Absorb Adrenals have changed. They all now grant a shield that absorbs 20% of damage, up to a large amount of damage for 15 seconds. The shield ends either when the damage threshold is reached, or the duration ends


Sonderfall Kunstfertigkeit

Artifice
New Grade 9 Artifice Bonded Attachment
New Rating 200 & 208 Weapons
New Rating 200 & 208 Off-hands
Rating 200 & 208 Hilts
New Rating 200 & 208 Relics
New Dye Modules
New Color Crystals


Can now only craft Rating 136 (+41 stat) Crystals
All other Crystal Schematics have been moved to the archive section

All blue, red, yellow, green, and orange Crystals and Schematics have been removed from vendors. They are now trainable from the Artifice trainer at the following Grades*:
Grade 1: Blue Crystal
Grade 2: Red Crystal
Grade 3: Yellow Crystal
Grade 4: Green Crystal
Grade 5: Orange Crystal


*All crafted color crystals have had their costs adjusted to the appropriate Grade. Their Slicing material cost has also been replaced with Treasure Hunting materials.

We felt low level Crystals no longer had a purpose in the game, as such we removed them and enabled Artifice crafters to craft max level Crystals usable by all levels immediately.
Expertise Color Crystals are no longer trainable.

The following Color Crystal Schematics have had their skill requirement reduced to skill level 350:
White-Purple-Blue
White-Yellow-Orange

New rating 212 Relics can now be crafted by Artifice
In support of the new Relics being craftable we wanted to ensure Relics found in Operations are still superior to crafted and Mission Relics. As such we have changed the stat allocations of Relics found in Operations. The abilities of these Relics remain unchanged, however they now have an additional stat added on to them. DPS & Healing Relics have lost a little bit of endurance to gain Critical Rating, and Tank Relics have lost a little bit of Mastery to gain some Shield Rating.

Änderungen an den Missionen

With the release of 4.0 we unlocked all Crew Skill Missions. While this made it easier for players to run the specific Missions they wanted, it also exposed how redundant and unorganized these Missions were. With 4.1 we made a pass to both simplify and organize these Missions so that you have less Missions, but they are more focused on the things you really need.

For reference in this section, order of result from best to worst:
Wealthy
Rich
Bountiful
Abundant
Moderate


Allgemeine Änderungen

Wealthy, Rich, and Bountiful are the only result of Missions that can provide Artifact (purple) quality crafting materials

Prosperous level Missions no longer exist. All existing prosperous Mission Schematics that are currently in players inventories will be converted to Wealthy Schematics with the release of 4.1

All non-material specific Missions, such as lockboxes and vendor materials, now have only one result level. For example there are no longer any Moderate or Rich Companion Gift Missions, they are now simply “Companion Gift Missions”

Companion Gift Missions are now only available in Grade 1-5, in order to be consistent with the Companion Gift Ranks. Example, Companion Gifts of Rank 4 are only available from Grade 4 Missions

Companion Gift Missions no longer reward Premium (green) Quality. These Missions now reward Protoype (blue) quality, or Artifact (purple) quality on a critical result

There are now Moderate, Abundant, Bountiful, or Rich Material Missions for every Grade.

Most Mission skills have two Missions, per Grade, per Yield. In the future, we will look to address any instances where there is only one Mission.

Mission credit costs have been standardized. Mission costs are now based on the type of Mission and its Grade.

Missions will now progress in the following order as the skill is improved:
Moderate
Vendor Materials
Abundant
Companion Gifts
Bountiful
Lockboxes / Color Crystals
Rich
Wealthy

To accommodate these changes, a number of Missions have been moved between different Grades. A small amount of Missions have been removed altogether, but we will look to reintroduce them in the future


Missionsänderungen im Detail

Investigation:
Two Moderate, Abundant, Bountiful, and Rich Missions per Grade
Three Companion Gift Missions per Grade
Missions have a chance to reward a craftable armor or weapon Schematic if a critical result is achieved

Treasure Hunting:
Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade; there are some gaps we hope to fill in the future
Three Companion Gift Missions per Grade
Two Lockbox Missions per Grade that drop new lockboxes
Lockbox Missions will reward two lockboxes when a critical result is achieved
Lockboxes now always drop a small amount of credits
Lockboxes now drop a single item from the random drop tables appropriate to the Grade of the lockbox

Diplomacy:
Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade;there are some gaps we hope to fill in the future
Three Companion Gift Missions per Grade
Companion Gift Missions no longer grant light or dark side points
Wealthy Missions no longer grant light or dark side points

Underworld Trading:
Mostly two Moderate, Abundant, Bountiful, and Rich Metal Missions per Grad;, there are some gaps we hope to fill in the future
Mostly two Moderate, Abundant, Bountiful, and Rich Fabric Missions per Grade; there are some gaps we hope to fill in the future
Three Companion Gift Missions per Grade

Slicing:
Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade;there are some gaps we hope to fill in the future
Two Lockbox Missions per Grade that drop new lockboxes
Lockbox Missions will reward Mission discoveries when a critical is achieved
Lockboxes contain a sizable amount of credits that sometimes offset the cost of the Mission.

Archaeology:
Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade, there are some gaps we hope to fill in the future
One vendor material Mission per Grade.
One Color Crystal Mission per Grade

Scavenging & Bioanalysis:
Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade, there are some gaps we hope to fill in the future
One vendor material Mission per Grade.

Thank you all for taking the time to read through all of the changes we have planned for Game Update 4.1. As always, these changes are subject to change and you should review the 4.1 Patch Notes for the final changes.

Kommentieren



vigosolo, Dienstag, 26. Jänner 2016, 22:04
Mein Englisch ist leider nicht ganz so gut - heißt das es wird neue & bessere Aufwertungen mit 4.1 geben ?

xellmann, Dienstag, 26. Jänner 2016, 23:50
Das mit den Kristallen find ich geil den Rest muss ich erst sehen.

@vigosolo es wird Materialstufe 9 eingeführt. Die Gierstufe wird im Op Bereich nicht erhöht., nur neues Crafting Gear wird eingeführt. Dies wird lila Artefakt Qualität haben. Rating 208 wird ersetzt mit 212. Dann gibt es noch 216 und 220. Für die höheren brauch man ab jetzt Artefakte der Stufe 9. Es wird eine Übergangsphase geben wo man Stufe 8 zu Stufe 9 tauschen kann.

pfannenstiel, Mittwoch, 27. Jänner 2016, 09:00
Ja die Aufwertungen und Aufwertungskits werden automatisch auf die neue Höchststufe gebracht, insofern ändert sich vorerst noch gar nichts. Es gibt außerdem bis 4.2 einen Umtauschhändler, bei dem man Stufe 8 Aufwertungskits gegen Stufe 9 Kits tauschen kann. Die entsprechenden Änderungen werden teilweise also erst mit 4.2 (März) den Markt bestimmen.

pfannenstiel, Mittwoch, 27. Jänner 2016, 09:01
Sobald es sich zeitlich ausgeht, werde ich das ganze heute noch ausführlich und auf Deutsch kommentieren.