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Donnerstag, 18. Juni 2015
Fallen Empire: Warten auf die Beta?
Am Donnerstag, 18. Jun 2015 im Topic 'swtor'
Ist Fallen Empire Game Update 4.0? Was geschieht mit meinen Gefährten? Wie funktioniert der Zeitsprung? Ist Fallen Empire wirklich ein vollwertiges Addon (neue Rezepte für Crafter, neuer Endgame-Gear, neue Craftinstufen und Mats eingeschlossen)? Im Grunde könnte uns ein vernünftiges Q&A schon viele der gesuchten Antworten liefern, aber BioWare ziert sich und gibt nicht auf alle Fragen eine Antwort. Manches würden wir erst beim Release wirklich nachprüfen können, außer es gibt eine Beta.
Bevor man vielleicht einen Fallen Empire-Zugangspass einführt wird die Gratis-Erweiterung wohl ziemlich exklusiv für Abonnenten sein. Und genau dieser Fokus auf Abonnenten und die Ähnlichkeit zu bisherigen Gratis-Erweiterungen (GSF, GSH) weckt Erwartungen an eine offene Fallen Empire-Beta. Während die beiden Addons RotHC und SoR mit einer Closed Beta an den Start gingen und auch GSF zunächst als Closed Beta startete, wurde der Tester-Kreis bei GSF laufend ergänzt und schließlich wirkte das ganze schon wie eine Open Beta. Bei Housing ging man gleich mit einer Open Beta an den Start.
Das Problem mit geschlossenen Betas ist Datamining. Auf diese Weise dringen trotz aller NDAs bereits vorab Infos nach draußen, die man allerdings oft sehr aufwendig zu einem sinnvollen Gesamtbild zusammenfügen muss. Ein Beta-Zugang erspart es einen sich durch Game Files zu lesen und erlaubt es einem seine Theorien auch auszutesten. Selbst wenn eine Closed Beta stattfindet werden die entsprechenden Files im selben PTS-Client verwendet, den man auch für Open Betas verwenden würde. Wenn Fallen Empire ohnehin keinen neuen Ops-Content enthält würden sich auch keine Progress-Gilden um ihren Vorteil betrogen sehen.
Shadow of Revan weckte 2014 auch einigen Zorn auf die Beta-Tester, die manche Bugs angeblich nicht gemeldet hatten. Zumindest bei den Ops war das ein ungerechtfertigter Vorwurf, denn die Tester meldeten zwar alles, aber man behob die Bugs trotzdem nicht. Bei Dingen wie den Datacrons und dem verbuggten Fleischbaum fehlte es allerdings wohl an interessierten Testern bzw. der Masse an Spieler, um die Bugs auftreten zu lassen. Regelmäßige PTS-Wartungen bzw. Updates erzeugten einfach einen Reset, der den Baum und die Datacrons von ihrem Bug befreite. Trotzdem würde auch bei einer Open Beta die Gefahr bestehen, dass manche Bugs durchrutschen werden, weil sich trotz allem nie genug Spieler auf dem PTS wiederfinden und man beim Testen kooperativer handelt.
Selbst wenn es keine offene Fallen Empire-Beta geben sollte bleibt uns ja noch der hoffnungsvolle Blick zu den Dataminern. Nur wann könnten wir mit einer Beta rechnen? 2-3 Monate vor Release war bisher der Zeitrahmen in welchem geschlossene Betas (RotHC, SoR) gestartet wurden und das würde auf Ende Juli hindeuten. Open Betas wie zu Housing oder GSF liegen deutlich näher am Release-Datum: 3 Wochen bis 2 Monate (August-Oktober).
Bevor man vielleicht einen Fallen Empire-Zugangspass einführt wird die Gratis-Erweiterung wohl ziemlich exklusiv für Abonnenten sein. Und genau dieser Fokus auf Abonnenten und die Ähnlichkeit zu bisherigen Gratis-Erweiterungen (GSF, GSH) weckt Erwartungen an eine offene Fallen Empire-Beta. Während die beiden Addons RotHC und SoR mit einer Closed Beta an den Start gingen und auch GSF zunächst als Closed Beta startete, wurde der Tester-Kreis bei GSF laufend ergänzt und schließlich wirkte das ganze schon wie eine Open Beta. Bei Housing ging man gleich mit einer Open Beta an den Start.
Das Problem mit geschlossenen Betas ist Datamining. Auf diese Weise dringen trotz aller NDAs bereits vorab Infos nach draußen, die man allerdings oft sehr aufwendig zu einem sinnvollen Gesamtbild zusammenfügen muss. Ein Beta-Zugang erspart es einen sich durch Game Files zu lesen und erlaubt es einem seine Theorien auch auszutesten. Selbst wenn eine Closed Beta stattfindet werden die entsprechenden Files im selben PTS-Client verwendet, den man auch für Open Betas verwenden würde. Wenn Fallen Empire ohnehin keinen neuen Ops-Content enthält würden sich auch keine Progress-Gilden um ihren Vorteil betrogen sehen.
Shadow of Revan weckte 2014 auch einigen Zorn auf die Beta-Tester, die manche Bugs angeblich nicht gemeldet hatten. Zumindest bei den Ops war das ein ungerechtfertigter Vorwurf, denn die Tester meldeten zwar alles, aber man behob die Bugs trotzdem nicht. Bei Dingen wie den Datacrons und dem verbuggten Fleischbaum fehlte es allerdings wohl an interessierten Testern bzw. der Masse an Spieler, um die Bugs auftreten zu lassen. Regelmäßige PTS-Wartungen bzw. Updates erzeugten einfach einen Reset, der den Baum und die Datacrons von ihrem Bug befreite. Trotzdem würde auch bei einer Open Beta die Gefahr bestehen, dass manche Bugs durchrutschen werden, weil sich trotz allem nie genug Spieler auf dem PTS wiederfinden und man beim Testen kooperativer handelt.
Selbst wenn es keine offene Fallen Empire-Beta geben sollte bleibt uns ja noch der hoffnungsvolle Blick zu den Dataminern. Nur wann könnten wir mit einer Beta rechnen? 2-3 Monate vor Release war bisher der Zeitrahmen in welchem geschlossene Betas (RotHC, SoR) gestartet wurden und das würde auf Ende Juli hindeuten. Open Betas wie zu Housing oder GSF liegen deutlich näher am Release-Datum: 3 Wochen bis 2 Monate (August-Oktober).
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Fallen Empire: Charles Boyds Worte zu Gefährten und so
Am Donnerstag, 18. Jun 2015 im Topic 'swtor'
KOTFE Story and Companions | 06.17.2015, 01:08 PM
Hey folks!
Seeing all of the discussion around our Knights of the Fallen Empire announcement has been awesome! It means a lot to the writing team to see how much y’all care about the details of the story and characters of SWTOR, and all of the insightful questions and debates that flow from that. I’m here to hopefully shed a bit of light on a few of the most common questions I’ve seen.
Up front, I think the best answer I can give to any story question is that it’s always best to wait and see how the story itself will answer it. I personally just hate giving out spoilers, so I won’t be doing that here. I promise, the main storyline of KOTFE is all about the things y’all have been asking, and October is going to be here very soon. In the meantime, though, let’s see if we can’t at least clarify a couple of things now:
•The Outlander: your character’s past will be a key part of their identity as the Outlander moving forward. The choices you’ve made, romances you’ve pursued, your class, etc are all a part of who your character is, and those decisions will be honored in KOTFE; often in unexpected ways. How that works for characters who are created at level 60 is something we’ll dive into in the future, but we will not be setting a “canon” version of any class or world storyline. Your choices matter – that’s at the heart of our storytelling philosophy at Bioware.
•Companions: there’s a ton of stuff going on with companions in this release, and we’re not ready to dive into most of it just yet. What I can say is that past companions will return in the story, sometimes as very critical parts of the overall story shared by all Outlanders. Which classes can recruit which characters, who can be romanced, who can you kill and who might betray you? You’ll have to play and see Finally, I’ve seen a lot of people referencing the KOTFE page’s character list as a list of companions – not everyone on that list will become a companion, and not every companion in the story is included in that list.
•Valkorion: who is this guy? What happened to that other Emperor? Aren’t they both actually Jadus, who’s secretly Kephess, who’s actually a mutated clone of Kai Zykken created by Fez Burba for the Star Cabal’s secret war against the Shroud? OK, so I actually haven’t seen that theory, but IT’S ALL TRUE TELL EVERYONE BEFORE IT’S TOO LA----
[Charles had to take a few days off to relax, but he’ll be back in time to answer more questions at our Community Cantina event at San Diego Comic Con next month! - Musco]
Hey folks!
Seeing all of the discussion around our Knights of the Fallen Empire announcement has been awesome! It means a lot to the writing team to see how much y’all care about the details of the story and characters of SWTOR, and all of the insightful questions and debates that flow from that. I’m here to hopefully shed a bit of light on a few of the most common questions I’ve seen.
Up front, I think the best answer I can give to any story question is that it’s always best to wait and see how the story itself will answer it. I personally just hate giving out spoilers, so I won’t be doing that here. I promise, the main storyline of KOTFE is all about the things y’all have been asking, and October is going to be here very soon. In the meantime, though, let’s see if we can’t at least clarify a couple of things now:
•The Outlander: your character’s past will be a key part of their identity as the Outlander moving forward. The choices you’ve made, romances you’ve pursued, your class, etc are all a part of who your character is, and those decisions will be honored in KOTFE; often in unexpected ways. How that works for characters who are created at level 60 is something we’ll dive into in the future, but we will not be setting a “canon” version of any class or world storyline. Your choices matter – that’s at the heart of our storytelling philosophy at Bioware.
•Companions: there’s a ton of stuff going on with companions in this release, and we’re not ready to dive into most of it just yet. What I can say is that past companions will return in the story, sometimes as very critical parts of the overall story shared by all Outlanders. Which classes can recruit which characters, who can be romanced, who can you kill and who might betray you? You’ll have to play and see Finally, I’ve seen a lot of people referencing the KOTFE page’s character list as a list of companions – not everyone on that list will become a companion, and not every companion in the story is included in that list.
•Valkorion: who is this guy? What happened to that other Emperor? Aren’t they both actually Jadus, who’s secretly Kephess, who’s actually a mutated clone of Kai Zykken created by Fez Burba for the Star Cabal’s secret war against the Shroud? OK, so I actually haven’t seen that theory, but IT’S ALL TRUE TELL EVERYONE BEFORE IT’S TOO LA----
[Charles had to take a few days off to relax, but he’ll be back in time to answer more questions at our Community Cantina event at San Diego Comic Con next month! - Musco]
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Mittwoch, 17. Juni 2015
Fallen Empire: Die alten Planeten bleiben erreichbar
Am Mittwoch, 17. Jun 2015 im Topic 'swtor'
Major concern | 06.17.2015, 08:29 PM
Quote: Originally Posted by SebastiaanZ
My major concern with the new expansion is that I cannot return to old planets. I love traveling there and you have proven with the Korriban and Tython flashpoint you can make it happen. So can you please confirm that we can return to old planets even after being frozen in carbonite and not been there for years?
Confirmed, you can still return to old planets.
-eric
Quote: Originally Posted by SebastiaanZ
My major concern with the new expansion is that I cannot return to old planets. I love traveling there and you have proven with the Korriban and Tython flashpoint you can make it happen. So can you please confirm that we can return to old planets even after being frozen in carbonite and not been there for years?
Confirmed, you can still return to old planets.
-eric
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Fallen Empire: Details zu den Ops kommen noch
Am Mittwoch, 17. Jun 2015 im Topic 'swtor'
Fallen Empire and Implications on Current Raiding | 17.06.2015, 17:17
Hey folks,
Lots of good questions around Operations! I am not going to go into details right now but, we have plans for Operations that we are pretty excited about. We will be releasing a blog in the coming weeks which should answer many of the questions that you have right now.
Thanks!
-eric
Das offizielle Statement zu Ops wird also erst in einigen Wochen erscheinen und uns vermutlich bestätigen welche Ops und FPs auf 60 bzw. 65 aufgestuft werden.
Hey folks,
Lots of good questions around Operations! I am not going to go into details right now but, we have plans for Operations that we are pretty excited about. We will be releasing a blog in the coming weeks which should answer many of the questions that you have right now.
Thanks!
-eric
Das offizielle Statement zu Ops wird also erst in einigen Wochen erscheinen und uns vermutlich bestätigen welche Ops und FPs auf 60 bzw. 65 aufgestuft werden.
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Fallen Empire: Instant-60er und zwei Extra-Charakterslots
Am Mittwoch, 17. Jun 2015 im Topic 'swtor'
Start at Level 60 in Fallen Empire | 17.06.2015, 17:47
Hey folks,
I have seen a few questions around how the “Start at Level 60” will work that comes with Fallen Empire. I want to start by saying that we will be releasing a blog when we get a bit closer to launch that describes all of the nitty gritty details and walks you through everything. But for now I wanted to cover a bit about how it works and address some of the things I have been seeing.
As a subscriber, when you get Fallen Empire you will receive one free level 60 character. This character must be a new character, you cannot “boost” an existing character up to 60. Beyond that first one which is included free with KOTFE, you can purchase additional level 60 characters through the Cartel Market at any time. I know that this raised the question of character limits as well. In talking with the development team, the plan is to increase the subscriber maximum character limit per server by 2 for the Fallen Empire launch. Not confirmation it will happen, but it is definitely their goal!
I know you still have many questions, such as how this impacts Class story, etc. We will be revealing all of these details down the line as we get closer to launch.
Thanks!
-eric
In kurz auf Deutsch:
1 Instant-60er ist gratis, weitere lassen sich im Kartellmarkt kaufen
2 weitere Charakterslots pro Server sind das Ziel der Entwickler (nur für Abonnenten)
Hey folks,
I have seen a few questions around how the “Start at Level 60” will work that comes with Fallen Empire. I want to start by saying that we will be releasing a blog when we get a bit closer to launch that describes all of the nitty gritty details and walks you through everything. But for now I wanted to cover a bit about how it works and address some of the things I have been seeing.
As a subscriber, when you get Fallen Empire you will receive one free level 60 character. This character must be a new character, you cannot “boost” an existing character up to 60. Beyond that first one which is included free with KOTFE, you can purchase additional level 60 characters through the Cartel Market at any time. I know that this raised the question of character limits as well. In talking with the development team, the plan is to increase the subscriber maximum character limit per server by 2 for the Fallen Empire launch. Not confirmation it will happen, but it is definitely their goal!
I know you still have many questions, such as how this impacts Class story, etc. We will be revealing all of these details down the line as we get closer to launch.
Thanks!
-eric
In kurz auf Deutsch:
1 Instant-60er ist gratis, weitere lassen sich im Kartellmarkt kaufen
2 weitere Charakterslots pro Server sind das Ziel der Entwickler (nur für Abonnenten)
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Fallen Empire und die Gefährten: Details gibt's auf der Gamescom
Am Mittwoch, 17. Jun 2015 im Topic 'swtor'
Companions in Fallen Empire | 17.06.2015, 18:14
Hey folks,
Companions...this has certainly been a hot topic on the forums since the Fallen Empire announcement on Monday. I know that you have a lot of questions about them. Everything from "where is X companion?" to "what happens to my Crew Skills?"
On the story side of those questions, Charles Boyd is working on a post to put up today or tomorrow about that. For those questions about the mechanics of what will happen in the beginning of Fallen Empire, I don't have those answers for you today. However, as we get to Gamescom, we will be talking a lot more about your characters' Alliance. That will tie very closely to Companions and should answer many of the questions you have.
Thanks everyone.
-eric
Hey folks,
Companions...this has certainly been a hot topic on the forums since the Fallen Empire announcement on Monday. I know that you have a lot of questions about them. Everything from "where is X companion?" to "what happens to my Crew Skills?"
On the story side of those questions, Charles Boyd is working on a post to put up today or tomorrow about that. For those questions about the mechanics of what will happen in the beginning of Fallen Empire, I don't have those answers for you today. However, as we get to Gamescom, we will be talking a lot more about your characters' Alliance. That will tie very closely to Companions and should answer many of the questions you have.
Thanks everyone.
-eric
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Fallen Empire: Die Fraktionen bleiben getrennt!
Am Mittwoch, 17. Jun 2015 im Topic 'swtor'
So then BioWare..... | 17.06.2015, 17:00
Quote: Originally Posted by MorgenBlue
Can you clarify if the player factions will be merged? Will pubs and imps be able to play together in warzones, ops, chat, guilds ect..?
Good question! Factions will not be able to play together in group content, as it is now.
-eric
Quote: Originally Posted by MorgenBlue
Can you clarify if the player factions will be merged? Will pubs and imps be able to play together in warzones, ops, chat, guilds ect..?
Good question! Factions will not be able to play together in group content, as it is now.
-eric
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Ein Vorgeschmack auf den Fallen Empire Soundtrack?
Am Mittwoch, 17. Jun 2015 im Topic 'swtor'
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Zeitsprung
Am Mittwoch, 17. Jun 2015 im Topic 'swtor'
Zeitsprünge in Star Wars
Zeitsprünge sind ein typisches Star Wars-Element und auch in BioWares Erfolgsspielen sind sie üblich. Zwischen Episode I und II liegen 10 Jahre, zwischen II und III ein dreijähriger Klonkrieg und 18 Jahre später geht es auf Tatooine in Episode IV weiter. Lange Zeitsprünge bedeuten in Star Wars meist nicht viel, weil sich in den 10 oder 18 Jahren eigentlich sehr wenig verändert hat. In kurzen Abständen tut sich da mehr. Zwischen Episode II und III, IV und V oder vor allem V und VI verändern sich die Charaktere, während sie zwischen I und II, sowie III und IV ziemlich gleich blieben.Die Tragweite eines Zeitsprungs ist in Star Wars Tradition nicht davon abhängig, wie viel Zeit vergangen ist, sondern davon was geschehen ist. Die 30 Jahre zwischen Episode VI und VII haben Luke Skywalker wohl weniger verändert, als das Jahr von Episode V bis VI. Und das ist auch gar nicht so schlecht, wenn man bedenkt, dass die Kinogänger ihre Helden von vor 30 Jahren sehen wollen.
In der Kürze liegt die Würze, wenn man Han Solos Erwachen in Jabbas Palast denkt. Plötzlich ist Luke ein Jedi-Ritter, Leia eine Sklavin Jabbas und Lando einer der Guten. Han war nur ein Jahr weg, doch es hätten Jahrzehnte vergehen können und nach seiner Befreiung fühlt es sich für ihn auch so an. Doch Han findet sich überraschend schnell in der neuen Welt zurecht, sogar seine Beziehung zu Lando ist in Episode VI wieder intakt.
Zeitsprünge in Mass Effect
Man verzeiht wohl leichter, wenn schon einige Zeit vergangen ist, was mich besonders an Mass Effect II erinnert. Shepard war nur einige Jährchen tot und muss feststellen, dass ihm Kaidan oder Ashley bei ihrem Wiedersehen die kalte Schulter zeigen. Das trifft hart, doch man kämpft ja auch plötzlich auf Seiten Cerberus und niemand weiß so recht, ob das noch der echte Shepard ist.Der Zeitsprung von Mass Effect I zu II ist größer als jener von II zu III und daher für Fallen Empire-Spekulationen auch relevanter. Man saß ja auch nicht auf der Anklagebank, sondern war tot. Für die Crew der Normandy begann ein Leben nach Shepard und jeder setzte seine Karriere fort oder schlug neue Wege ein. Wrex wurde zum Anführer der Kroganer, Liara wurde Informationsbrokerin, Tali stieg in der Flotte auf und Garrus begann seinen Kreuzzug als einsamer Rächer. Nur Garrus und Tali kehren in ME 2 an Shepards Seite zurück. Mit Ashley/Kaidan feiert man nur ein kurzes Wiedersehen, ebenso mit Wrex, der aber eine wichtige Rolle einnimmt. Liara darf man im Shadow Broker DLC allerdings helfen zum neuen Shadow Broker zu werden.
Das Leben für die Crew aus ME I ging weiter und mit Ausnahme von Garrus und Liara schlug jeder den von ihm erwarteten Weg ein. Ob Garrus oder Tali jedoch überleben hängt vom Spieler ab, der einen Großteil seiner neuen Crew in ME 2 im Finale auch verlieren kann.
Nach Mass Effect II stellen sich die Beziehungen Shepards zu seinen ehemaligen Gefährten etwas anders dar. Shepard ist wieder da und manche setzen nun auch ihre Hoffnungen in ihn. Es sind wieder einige Jahre vergangen, doch diesmal ist alles besser und man bietet Shepard freiwillig seine Hilfe an. Alle alten Gefährten tauchen wieder auf und diesmal schließt sich auch Liara der Crew an, dafür fallen fast alle ME 2 Charaktere aus.
Die ehemaligen Co-Stars aus ME I und ME II feiern in ME III allerdings eine Rückkehr als Questgeber und Story-NPCs, denen doch die eine oder andere Action-Sequenz gegönnt ist. Mordin Solus rettet die Kroganer und Wrex führt seine Kroganer zum verdienten Triumph. Und die an Kaliyo erinnernde Subject Zero aus ME II ist nun eine verantwortungsbewusste Lehrerin. Die Tatsache, dass Shepard lebt, war meiner Ansicht nach ein positiverer Einfluss auf die Leben seiner Begleiter als sein Tod nach Mass Effect I. Shepards Existenz spendete Hoffnung und war ein Vorbild.
Spekulationen zu Fallen Empire
Würde man für tot erklärt hätte dies auf manche Beziehungen katastrophale Auswirkungen. Außerdem sorgt die Auferstehung von den Toten für einige seltsame Situationen, in denen man mit Vorwürfen wegen seiner Abwesenheit und Misstrauen konfrontiert würde. Es wäre ganz wie Mass Effect II. Der "Tod" des Spielers würde die Galaxis für seine Gefährten zu einem dunklen Ort machen und gewisse Beziehungen nachhaltig beschädigen.Wissen die Gefährten allerdings, dass man noch lebt spendet das wohl Hoffnung. Zu wissen, dass der Spieler lebt würde einige Gefährten dazu verleiten ihm die Treue zu halten und auf seine Rückkehr zu warten. Für den Inquisitor kann das auch bedeuten, dass man seinen Anhängern noch mysteriöser und mächtiger erscheint, sofern sie dann noch am Leben sind. Sith, denen ihre Anhänger über den Tod hinaus treu ergeben sind wären nichts neues.
Nur was passiert in Fallen Empire? Man wird in Karbonit eingefroren und wenn man den Episode V-Hinweis aus den Interviews als Hinweis nimmt bedeutet das vielleicht, dass man als Karbonitblock entführt wurde und einige sehr treue Gefährten (Luke, Leia, Lando, Chewie) die Jahre damit verbracht haben den Spieler zu suchen und zu befreien, anderen kam jedoch der Krieg dazwischen. Erwacht man also aus dem Karbonit, wird man dann sein potentielle love interest unter den Gefährten an seiner Seite vorfinden? Das Wiederauftauen von Schmugglern sollte man wirklich als Klassenstory inszenieren und Risha einbauen, die auf das ähnliche Schicksal ihres Vaters Nok Drayen verweist.
Suchen meine Gefährten nach mir oder haben sie aufgegeben? Es gibt einige Fälle in denen ich mir lieber wünschen würde sie hätten ihr Leben weitergeführt, weil das ja noch sehr spannend geworden sein könnte.
Soldat
Garrus Vakarian und Aric Jorgan sind sich meiner Vorstellung nach so ähnlich, ich würde erwarten, dass Jorgan mit Scharfschützengewehr und Trooper-Rüstung zu einem ähnlichen Kreuzzug aufgebrochen ist und nun vielleicht seine eigene republikanische Widerstandsgruppe anführt. Für Soldaten wird Fallen Empire interessant, weil sich herausstellen wird wer die Nachfolge des Majors antrat und was aus Jorgan oder Elara Dorne wurde.
Schmuggler
Schmuggler-Schöpfer Hall Hood hat in einem seiner seltenen Interviews nach dem Launch einmal gestanden, dass er eigentlich sehr daran interessiert wäre Rishas Plot als Königin von Dubrillion fortzuführen und Fallen Empire bietet eine Möglichkeit dazu. Wird man nach seinem Erwachen feststellen, dass Risha nun eine vollwertige Königin ist? Zählt die Hochzeit mit dem Schmuggler dann noch? Vom Schmuggler zum Königsgatten. Aber wer übernahm mein Schiff und was wurde aus meinem Schmugglernetzwerk?
Kopfgeldjäger
Lässt man sich auf keine Beziehung mit Mako oder Torian ein, dann turteln diese beiden miteinander und die Trauer über den Verlust des Champions könnte dazu führen, dass meine potentielle Ex-Frau sich in den Armen meines mandalorianischen Lehrlings wiederfindet. Mandos haben sicher irgendein Ritual für solche Situationen, in denen ein Krieger nach einer Todeserklärung oder Vermisstenanzeige seine Gattin an einen Kampfgefährten verliert. Der Ruf als bester Kopfgeldjäger der Galaxis ist natürlich dahin, denn es könnte jetzt neue Konkurrenten geben und vielleicht wurde die Große Jagd in den letzten Jahren fortgesetzt.
Agent
Der Spion der aus der Kälte kam. Dass man als Agent von seiner Crew im Stich gelassen wird finde ich gar nicht so unwahrscheinlich. Im Grunde kann fast jedes Crewmitglied zu seinem alten Job zurückkehren, nur Kaliyo und SCORPIO brauchen wohl einen neuen. Doktor Lokin wäre als Ex-Geheimagent und Wissenschaftler sicher einer der ersten die Lana Beniko für ihren Geheimdienst rekrutieren würde und am Ende wäre Lokin wohl noch einer der letzten Imperialen. Die Gefahr als Agent im Stich gelassen zu werden ist sicher am höchsten.
Jedi Ritter
Im Prinzip können Kira und alle anderen Jedi ja fühlen, ob der Jedi-Ritter gestorben ist oder nicht. Zugleich ist man aber auch nicht besonders wichtig. Einen Kampfmeister kann man ersetzen und der Jedi-Orden schwebt nicht in Lebensgefahr. Die Macht hat sicher etwas mit einem vor, kein Grund für den Jedi-Rat einzugreifen. Und T7 findet sicher wieder einen neuen Besitzer, vermutlich Kira. Rusk wird entweder in einer glorreichen Schlacht sterben oder den Widerstand gegen die Legionen Zakuuls mitleiten. Und Scourge? Der taucht vermutlich ab.
Jedi Botschafter
Auf Rishi beginnt man mit dem Bau seines eigenen Holocrons und dem Questgeber zufolge wird dieses irgendwann von meiner Schülerin nach Sarkhai gebracht. Damit kann nur Nadia Grell gemeint sein, die auch der halbausgebildeten Jedi entsprechen könnte, von der im späteren Dialogverlauf noch die Rede ist. Zenith wird entweder wieder zum Widerstandskämpfer oder nach Balmorra zurückkehren. Im Jedi-Rat könnte man ersetzt werden und der Verlust des Barsen'thors wiegt zwar schwer, aber zumindest den Titel wird man wohl behalten dürfen.
Sith Krieger
Der Zorn des Imperiums war ein inhaltsleerer Titel, man hatte keine Machtbasis und keine Zukunft, so gesehen verliert man gar nichts. Darth Vowrawn als ehemaliger politischer Gönner ist schon auf Rishi verschwunden, Darth Marr ist möglicherweise tot, das Imperium zerstört... man ist nun wahrhaftig der Zorn des Imperiums, das auf Rache an Zakuul sinnt.
Sith Inquisitor
Als Inquisitor hat man durch seine Auszeit sicher am meisten verloren. Wer als Dunkler Rat verschwindet wird nachbesetzt und trotzdem ging das Imperium nahezu unter. Man ist seinen Titel los, hat keine Macht mehr und vermutlich wurde auch der Kult auf Nar Shaddaa zerschlagen. In meinen Augen muss der Plot des Inquisitors darauf hinaus laufen, dass man das Imperium neu aufbauen will. Mit Ausnahme von Khem Val könnte man auf die meisten Gefährten verzichten.
Klassenwechsel?
Auf der ersten Konzeptzeichnung zu Lana Benikos Fallen Empire-Look trägt diese nun zwei Lichtschwerter. Wurde sie von einer Sith Hexe zum Marodeur?
Eine der Möglichkeiten eines Zeitsprungs und der Wiedereinführung von alten Gefährten ist es diesen neue Klassen zuzuteilen oder ihre Fähigkeiten zu ergänzen. Jaea, Kira, Ashara und Nadia mit einem Offheal auszustatten ginge ja. Das DD-Potential Makos zu buffen wäre auch eine Möglichkeit und vor allem sollte man die DD-Modes von Tank- und Heilgefährten buffen, während man einen der beiden DD-Modes bei den reinen DD-Gefährten zu Gunsten einer neuen Fähigkeit abschafft.
Streamlining scheint eines der Schlagworte bei Fallen Empire gewesen zu sein und dieses Streamlining sollte auch vor den Gefährten nicht halt machen.
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Die Mutter aller Gerüchte: SWTOR II
Am Mittwoch, 17. Jun 2015 im Topic 'swtor'
Link: http://www.swtor.com/community/showthread.php?t=817862
So schrieb ein Reddit-User letztes Jahr von einem vermeintlichen Leak zur Zukunft The Old Republics. Manches klingt wahr, manches scheint frei erfunden und mich erinnert die Lektüre an eine Folge X-Factor. Die Quelle ist nicht unbedingt zuverlässig, aber einige Dinge waren entweder gut geraten oder wurden tatsächlich geleakt. Die Zukunft ist jedoch immer in Bewegung und wie beim Leak des ersten Addons (aus Varl wurde Makeb, die Story änderte sich komplett, Bothawui, Ziost und Sleheyron waren auch kein Teil davon) ändern sich manche Geschichten doch sehr grundlegend.
Für mich klingt der untere fett markierte Teil sehr stark nach dem was uns in Fallen Empire und darüber hinaus erwartet. SWTOR II ist wohl doch nur SWTOR nach Fallen Empire und die Unstimmigkeiten in der Story stammen vielleicht daher, weil ein früher verworfener Entwurf der Story zitiert und auch nicht ganz verstanden wurde. Für den Zeitsprung in Fallen Empire wird man auf Eis gelegt und so manche der hier beschriebenen Ereignisse geschehen gar nicht, stattdessen wird man selbst zum Helden des Wiederaufbaus, was sonst dem Spieler von SWTOR II vorbehalten gewesen wäre.
Star Wars: Prelude to Darkness
A bunch of us ended up being privy to some meetings that were meant to be kept secret from us, so I should be safe and anonymous enough to share this information. I’m only doing this because I love this game and I think the plans to keep all of this secret until the last moment are only to the game’s detriment. I’m not actually a super lore-nerd, so I might miscommunicate some of what I heard—I tried SO hard to get this accurate and to remember as best as I could for you guys.
EA and Disney have a brilliant plan for SWTOR. It will be upgraded to canon in the next expansion and will have some subtle tie-ins with Star Wars 7. (Specifically, a certain planet will be used and lord Vitiate will be an off-screen influence on the main villain of 7). The first step, although it won’t be obvious how, to SWTOR’s ending has begun in Forged Alliances.
The storyline for SWTOR is going to end in about 3.5 years, and the sequel is already in development. These next 3 years are going to see an increase in funding as the game is brought back in line with initial expectations. There is a fun plan to let SWTOR run for as long as players want it to, with dynamic and scaling end-game content, but focus will shift to SWTOR 2. It will run on the Cryengine 3 Frostbite 3 (sorry I was excited and they look similar to me), so your first preview of how the game might look/run will be Dragon Age 3 later this year.
The personal stories of SWTOR will continue in the next major Xpac, and they will each have an “ending”. YOUR character from SWTOR will appear in the as-yet-unnamed SWTOR 2 in various forms. Force Ghosts, holocrons, etc. As of right now, only one class appears to be able to survive until SWTOR 2 (Sith Inquisitor), but that might change. These will use your appearance settings and dialogue based on the actions you chose in the game. I will detail what I could gather about the plot later on in this post.
There will be a newgame+ option added to SWTOR, some big bonuses for players who use it, and some major tweaks to the leveling experience and early planets. For example, coroscant lets you turn in most quests via holocalls rather than walking back. Newgame+ will be important as some characters that were not previously able to will become companions if certain story options are taken, and same gender romance will be added. It appears LucasArts was the one behind not allowing them in the first place.
There will be some hefty rewards and updates to the original game that make going through newgame+ for that new companion romance feel less painful if you don’t want to. For example, a “rocket boots” type move for each class that is specific to each class (SI get to ride the lightning), and a class specific mount granted at level 15, that upgrades to a better appearance at level 30.
The engine will be heavily revamped, and with the expansion, the game will be brought to consoles as a buy-to-play title with a cartel market. The goal will be to revamp all existing game systems so that everything fits nicely into place as one coherent whole game.
New species—Torgruta, some other ugly thing
Gameplay/expansion features:
-Most level 60 content will involve cross-faction queues, when story appropriate.
-There will be some cross-faction planets where you can work cooperatively with the other faction. On PVP servers, you can flag yourselves PvP on these planets anyway.
-New action mode that allows mouselook and changes some of your move to macros to reduce your number of keybinds.
-Can use appearance changer on most companions, including species change.
-Same sex romance for most companions, including a few new romance options (Jaesa Lightside is one)
The Ending of SWTOR:
-Lord Vitiate has regained his power for the most part. His 300 year link to Revan allowed him to subsume Revan at the end of Foundry. (The two are now one, mostly integrated personality, although both sides will have chances to flash to the forefront). He has also been able to absorb power from the “deaths” of many powerful force users. (Spoilers: Darth Thanaton, for example, and Lord Baras if you’re on a Sith Warrior who didn’t spare him, same thing for Syo Bakarn and many other characters, Jadus, etc. You kill a lot of powerful Sith, and apparently the Emperor had their essences on tap. Choosing to spare various Sith will make Vitiate a bit weaker for your account).
-Vitiate has assembled a host of what are basically all the enemies that have been fought in SWTOR—Directive 7, some dread stuff, some cosmic horrors. Not all of them realize they are directly controlled by him, instead acting as puppets, but they serve his purposes.
NEW CLASS STORIES: Each of the 8 characters will take on a major role in opposing Vitiate’s new attempt to absorb all life in the galaxy and become a God. Interesting, many characters and companions will appear in each other’s stories, and will make the dialogue choices that your character would based on LS/DS alignment. Some combinations will even have flirt options and such, which is fun, and some dialogue options will change based on how your characters are placed on the family tree (for example, rude options chosen if they are a rival, some indication of family/alliances/relationships between others. No, you wont be able to flirt with family, even if this is star wars).
Story spoilers:
The planetary story arcs will all deal with differing elements of fighting Vitiate and what he is doing. Many planets will be returned to for new level 55+ content
Korriban and Tython are important because Vitiate gets some powers from these planets, and some ancient droids/force-weapons.
-IA story will deal with infiltrating elements of the Republic AND Sith fleet that have been secretly taken over by the Emperor. A long series of manipulations will lead to the two sides of Vitiate’s stolen fleet fighting one another while the IA assassinates most of the leaders of Vitiate’s Navy.
-The JK storyline will be very dark, with one companion being forced back into Vitiate’s sway at intervals. The Emperor will also be closely connected to you, and try to take over your mind at times. This will lead to the Jedi Council trying to reign you in and keep you from going on missions—forcing the JK to ask mostly without the support of the Jedi or Republic. The JK will attempt to assassinate Vitiate and fail, losing a companion’s life. There will actually be a branching story where the JK can turn to the dark side if he is not already, or gain enhanced DS power. At least one companion will turn with you. The JK will then focus on defense—using powerful force artifacts to create barriers to Vitiate’s attempts to drain all life from the universe. These arcs will be assaulted by the most powerful enemies Vitiate can muster, and it will be the JK’s job to defend them. Vitiate WILL get to begin his ritual, and it will be the Jedi Knights job to protect the primary Arc—located on coroscant. Lightside choices allow the Jedi Knight to sacrifice themselves—they become a force ghost that can still take corporeal form. The Dark Side choice allows the arc to be destroyed instead, but the JK gains access to powerful dark-side alternative visuals for some moves.
-The Sith Inquisitor will hunt down various artifacts, force-users, and even some ghosts that are aiding Vitiate’s power. The SI will have no choice but to take this power for themselves, leading to visions that show the SI taking Vitiate’s place as sort of God. As the story progresses and Darth Marr is killed, you take over leadership of the Empire. You have multiple options to waste resources by attacking the Republic to your own benefit, or could allow for an alliance that leads to Vitiate’s destruction. The SI gets an option to take Vitiate’s place and become a cosmic force entitity—killing all those that Vitiate would kill, but taking the power for themselves instead. The SI passes off this choice to others by saying Vitiate did it.
-The Consular will lead the Jedi Council’s efforts in the war. You can make peace with the Empire or launch several surprise attacks and take some of the Empire’s forces for yourself. You will focus mostly on macro level conflicts, and getting all the chess pieces in place for the final assault on Vitiate. You will have the option to destroy Korriban.
-The Bounty Hunter is the one who actually gets to kill Vitiate as he is in the middle of his Dark Side ritual. Building up to this point, you get to assassinate a HUGE amount of important characters in both the Empire and The Republic—anyone standing in the way of destroying Vitiate efficiently and effectively will be eliminated by you. The Voss will aid the BH in becoming resistant to force attacks prior to the showdown with the Emperor.
-The Sith Warrior gets the option to play in support of Vitiate, however, at the end of the story, he betrays and attempts to kill you, so you don’t actually get to help him fully destroy the Universe. There are some arguing internally for non-canon endings to allow some stuff like this. Basically, you will be wrapped up in the Emperor’s Orders and organization, and have the LS options to betray him as much as possible, at some cost to yourself, or the DS option to simply act as his hand. You will come under attack from MANY sides, including some aggressive attempts by the Sith Inquisitor and Bounty Hunter.
-The Smuggler will essentially serve as an evacuator, as many planets fall to Vitiate, you will extract essential personnel from both the Republic and the Empire—or just their information on how to defeat him. Helping a powerful light-side sith early on will get your ship the ability to ignore many of the force-barriers and powers Vitiate will use. You will get to save the lives of 2 of the other player characters at various points in the story and will get the option to have T7 join your crew. You will also seek out some of the parts and designs that allow the Arks that will resist Vitiate to be built, and be charged with some essential backups of information that will help rebuild the universe if all else fails.
-The Republic Trooper—this one is a bit confusing. The trooper is sent to help the Empire prepare for the attack, since the Republic learns of it first. The Sith Inquistor charges him with the defense of Korriban from one of Vitiate’s first attacks. The trooper gets multiple options to weaken the Empire, or keep their forces to help fight vitiate. Throughout the story, you basically earn the respect of Imperial Citizens, oppose and can even kill Sith Lords who seek personal power or craziness instead of fighting Vitiate, and you end up leading many combined forces of Imperial and Republic forces against Vitiate. Your character becomes the main reason the two sides can work together on the missions that are surprisingly successful against Vitiate, and which allow the other characters to conduct the business as they are. This character gets referenced in many of the planetary quests.
So, basically, the way the story ends is that Lord Vitiate is about 25% successful with his plans. Most planets near the core experience significant loss of life, except for the ones that had force artifacts shielding them via some of the story lines, the ones that had some sort of protection via deception (IA gets a planet to pretend to be allied with Vit to protect it). The arcs are successful depending on light-side/dark-side options.
Elder game content will involve rebuilding the galaxy, as the Republic and the Sith Empire have basically crumbled, and the galaxy will now be lawless.
The final patch of the game will involve Warlords rising to power. This will be to set up the next Star Wars MMO, which will take place about 100 years later, in a time period where the Republic and Sith Empire do not exist as they do now. Players will instead choose between multiple factions that have various relationships with each other. The Republic will be a monarchy that exists mostly only on Coroscant with influence on few other worlds, but will be able to be partially restored as the next game progresses. The Sith forces will be divided into multiple factions.
The coolest thing will be seeing YOUR character get imported into the next game. Some scenes will just be via recorded holos—such as the BH taking down Vitiate. But some of the characters will have a major role. The Sith Inquisitor character will remain alive and well due to absorbing Vitiate’s power, and will be a major player on at least one planet of the next MMO. The JK Force Ghost will be influential.
There's so much more, but I'm tired from all this typing. Enjoy!
Apropos Warlords, was wurde wohl aus Großmoff Regus?
So schrieb ein Reddit-User letztes Jahr von einem vermeintlichen Leak zur Zukunft The Old Republics. Manches klingt wahr, manches scheint frei erfunden und mich erinnert die Lektüre an eine Folge X-Factor. Die Quelle ist nicht unbedingt zuverlässig, aber einige Dinge waren entweder gut geraten oder wurden tatsächlich geleakt. Die Zukunft ist jedoch immer in Bewegung und wie beim Leak des ersten Addons (aus Varl wurde Makeb, die Story änderte sich komplett, Bothawui, Ziost und Sleheyron waren auch kein Teil davon) ändern sich manche Geschichten doch sehr grundlegend.
Für mich klingt der untere fett markierte Teil sehr stark nach dem was uns in Fallen Empire und darüber hinaus erwartet. SWTOR II ist wohl doch nur SWTOR nach Fallen Empire und die Unstimmigkeiten in der Story stammen vielleicht daher, weil ein früher verworfener Entwurf der Story zitiert und auch nicht ganz verstanden wurde. Für den Zeitsprung in Fallen Empire wird man auf Eis gelegt und so manche der hier beschriebenen Ereignisse geschehen gar nicht, stattdessen wird man selbst zum Helden des Wiederaufbaus, was sonst dem Spieler von SWTOR II vorbehalten gewesen wäre.
Star Wars: Prelude to Darkness
A bunch of us ended up being privy to some meetings that were meant to be kept secret from us, so I should be safe and anonymous enough to share this information. I’m only doing this because I love this game and I think the plans to keep all of this secret until the last moment are only to the game’s detriment. I’m not actually a super lore-nerd, so I might miscommunicate some of what I heard—I tried SO hard to get this accurate and to remember as best as I could for you guys.
EA and Disney have a brilliant plan for SWTOR. It will be upgraded to canon in the next expansion and will have some subtle tie-ins with Star Wars 7. (Specifically, a certain planet will be used and lord Vitiate will be an off-screen influence on the main villain of 7). The first step, although it won’t be obvious how, to SWTOR’s ending has begun in Forged Alliances.
The storyline for SWTOR is going to end in about 3.5 years, and the sequel is already in development. These next 3 years are going to see an increase in funding as the game is brought back in line with initial expectations. There is a fun plan to let SWTOR run for as long as players want it to, with dynamic and scaling end-game content, but focus will shift to SWTOR 2. It will run on the Cryengine 3 Frostbite 3 (sorry I was excited and they look similar to me), so your first preview of how the game might look/run will be Dragon Age 3 later this year.
The personal stories of SWTOR will continue in the next major Xpac, and they will each have an “ending”. YOUR character from SWTOR will appear in the as-yet-unnamed SWTOR 2 in various forms. Force Ghosts, holocrons, etc. As of right now, only one class appears to be able to survive until SWTOR 2 (Sith Inquisitor), but that might change. These will use your appearance settings and dialogue based on the actions you chose in the game. I will detail what I could gather about the plot later on in this post.
There will be a newgame+ option added to SWTOR, some big bonuses for players who use it, and some major tweaks to the leveling experience and early planets. For example, coroscant lets you turn in most quests via holocalls rather than walking back. Newgame+ will be important as some characters that were not previously able to will become companions if certain story options are taken, and same gender romance will be added. It appears LucasArts was the one behind not allowing them in the first place.
There will be some hefty rewards and updates to the original game that make going through newgame+ for that new companion romance feel less painful if you don’t want to. For example, a “rocket boots” type move for each class that is specific to each class (SI get to ride the lightning), and a class specific mount granted at level 15, that upgrades to a better appearance at level 30.
The engine will be heavily revamped, and with the expansion, the game will be brought to consoles as a buy-to-play title with a cartel market. The goal will be to revamp all existing game systems so that everything fits nicely into place as one coherent whole game.
New species—Torgruta, some other ugly thing
Gameplay/expansion features:
-Most level 60 content will involve cross-faction queues, when story appropriate.
-There will be some cross-faction planets where you can work cooperatively with the other faction. On PVP servers, you can flag yourselves PvP on these planets anyway.
-New action mode that allows mouselook and changes some of your move to macros to reduce your number of keybinds.
-Can use appearance changer on most companions, including species change.
-Same sex romance for most companions, including a few new romance options (Jaesa Lightside is one)
The Ending of SWTOR:
-Lord Vitiate has regained his power for the most part. His 300 year link to Revan allowed him to subsume Revan at the end of Foundry. (The two are now one, mostly integrated personality, although both sides will have chances to flash to the forefront). He has also been able to absorb power from the “deaths” of many powerful force users. (Spoilers: Darth Thanaton, for example, and Lord Baras if you’re on a Sith Warrior who didn’t spare him, same thing for Syo Bakarn and many other characters, Jadus, etc. You kill a lot of powerful Sith, and apparently the Emperor had their essences on tap. Choosing to spare various Sith will make Vitiate a bit weaker for your account).
-Vitiate has assembled a host of what are basically all the enemies that have been fought in SWTOR—Directive 7, some dread stuff, some cosmic horrors. Not all of them realize they are directly controlled by him, instead acting as puppets, but they serve his purposes.
NEW CLASS STORIES: Each of the 8 characters will take on a major role in opposing Vitiate’s new attempt to absorb all life in the galaxy and become a God. Interesting, many characters and companions will appear in each other’s stories, and will make the dialogue choices that your character would based on LS/DS alignment. Some combinations will even have flirt options and such, which is fun, and some dialogue options will change based on how your characters are placed on the family tree (for example, rude options chosen if they are a rival, some indication of family/alliances/relationships between others. No, you wont be able to flirt with family, even if this is star wars).
Story spoilers:
The planetary story arcs will all deal with differing elements of fighting Vitiate and what he is doing. Many planets will be returned to for new level 55+ content
Korriban and Tython are important because Vitiate gets some powers from these planets, and some ancient droids/force-weapons.
-IA story will deal with infiltrating elements of the Republic AND Sith fleet that have been secretly taken over by the Emperor. A long series of manipulations will lead to the two sides of Vitiate’s stolen fleet fighting one another while the IA assassinates most of the leaders of Vitiate’s Navy.
-The JK storyline will be very dark, with one companion being forced back into Vitiate’s sway at intervals. The Emperor will also be closely connected to you, and try to take over your mind at times. This will lead to the Jedi Council trying to reign you in and keep you from going on missions—forcing the JK to ask mostly without the support of the Jedi or Republic. The JK will attempt to assassinate Vitiate and fail, losing a companion’s life. There will actually be a branching story where the JK can turn to the dark side if he is not already, or gain enhanced DS power. At least one companion will turn with you. The JK will then focus on defense—using powerful force artifacts to create barriers to Vitiate’s attempts to drain all life from the universe. These arcs will be assaulted by the most powerful enemies Vitiate can muster, and it will be the JK’s job to defend them. Vitiate WILL get to begin his ritual, and it will be the Jedi Knights job to protect the primary Arc—located on coroscant. Lightside choices allow the Jedi Knight to sacrifice themselves—they become a force ghost that can still take corporeal form. The Dark Side choice allows the arc to be destroyed instead, but the JK gains access to powerful dark-side alternative visuals for some moves.
-The Sith Inquisitor will hunt down various artifacts, force-users, and even some ghosts that are aiding Vitiate’s power. The SI will have no choice but to take this power for themselves, leading to visions that show the SI taking Vitiate’s place as sort of God. As the story progresses and Darth Marr is killed, you take over leadership of the Empire. You have multiple options to waste resources by attacking the Republic to your own benefit, or could allow for an alliance that leads to Vitiate’s destruction. The SI gets an option to take Vitiate’s place and become a cosmic force entitity—killing all those that Vitiate would kill, but taking the power for themselves instead. The SI passes off this choice to others by saying Vitiate did it.
-The Consular will lead the Jedi Council’s efforts in the war. You can make peace with the Empire or launch several surprise attacks and take some of the Empire’s forces for yourself. You will focus mostly on macro level conflicts, and getting all the chess pieces in place for the final assault on Vitiate. You will have the option to destroy Korriban.
-The Bounty Hunter is the one who actually gets to kill Vitiate as he is in the middle of his Dark Side ritual. Building up to this point, you get to assassinate a HUGE amount of important characters in both the Empire and The Republic—anyone standing in the way of destroying Vitiate efficiently and effectively will be eliminated by you. The Voss will aid the BH in becoming resistant to force attacks prior to the showdown with the Emperor.
-The Sith Warrior gets the option to play in support of Vitiate, however, at the end of the story, he betrays and attempts to kill you, so you don’t actually get to help him fully destroy the Universe. There are some arguing internally for non-canon endings to allow some stuff like this. Basically, you will be wrapped up in the Emperor’s Orders and organization, and have the LS options to betray him as much as possible, at some cost to yourself, or the DS option to simply act as his hand. You will come under attack from MANY sides, including some aggressive attempts by the Sith Inquisitor and Bounty Hunter.
-The Smuggler will essentially serve as an evacuator, as many planets fall to Vitiate, you will extract essential personnel from both the Republic and the Empire—or just their information on how to defeat him. Helping a powerful light-side sith early on will get your ship the ability to ignore many of the force-barriers and powers Vitiate will use. You will get to save the lives of 2 of the other player characters at various points in the story and will get the option to have T7 join your crew. You will also seek out some of the parts and designs that allow the Arks that will resist Vitiate to be built, and be charged with some essential backups of information that will help rebuild the universe if all else fails.
-The Republic Trooper—this one is a bit confusing. The trooper is sent to help the Empire prepare for the attack, since the Republic learns of it first. The Sith Inquistor charges him with the defense of Korriban from one of Vitiate’s first attacks. The trooper gets multiple options to weaken the Empire, or keep their forces to help fight vitiate. Throughout the story, you basically earn the respect of Imperial Citizens, oppose and can even kill Sith Lords who seek personal power or craziness instead of fighting Vitiate, and you end up leading many combined forces of Imperial and Republic forces against Vitiate. Your character becomes the main reason the two sides can work together on the missions that are surprisingly successful against Vitiate, and which allow the other characters to conduct the business as they are. This character gets referenced in many of the planetary quests.
So, basically, the way the story ends is that Lord Vitiate is about 25% successful with his plans. Most planets near the core experience significant loss of life, except for the ones that had force artifacts shielding them via some of the story lines, the ones that had some sort of protection via deception (IA gets a planet to pretend to be allied with Vit to protect it). The arcs are successful depending on light-side/dark-side options.
Elder game content will involve rebuilding the galaxy, as the Republic and the Sith Empire have basically crumbled, and the galaxy will now be lawless.
The final patch of the game will involve Warlords rising to power. This will be to set up the next Star Wars MMO, which will take place about 100 years later, in a time period where the Republic and Sith Empire do not exist as they do now. Players will instead choose between multiple factions that have various relationships with each other. The Republic will be a monarchy that exists mostly only on Coroscant with influence on few other worlds, but will be able to be partially restored as the next game progresses. The Sith forces will be divided into multiple factions.
The coolest thing will be seeing YOUR character get imported into the next game. Some scenes will just be via recorded holos—such as the BH taking down Vitiate. But some of the characters will have a major role. The Sith Inquisitor character will remain alive and well due to absorbing Vitiate’s power, and will be a major player on at least one planet of the next MMO. The JK Force Ghost will be influential.
There's so much more, but I'm tired from all this typing. Enjoy!
Apropos Warlords, was wurde wohl aus Großmoff Regus?
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